League of Legends Blog: There's A Rumble In My Jungle

By Darryl Kaye on May 4, 2011, 8:14AM EDT
PC

I'd like to start this off by apologising for the lack of a League of Legends Blog last week. I couldn't play enough of anything with a real theme, so ultimately, I had nothing to really talk about. However, with the release of Rumble, this week I have plenty to talk about - although again, I'd like to apologise for the Blog being a few days late (sorry!).

For those who don't know much about Rumble, let me fill you in. He's a rather small guy, a Yordle to be precise, so he rides around in a huge mech. He also has rather funny joke emotes. But as far as how he plays, he's an Ability Power based champion who likes to mix it up in the thick of the action - kind of like Kennen.

Rumble's moves are a mixture of offensive and defensive and they all have very different uses. His first move is a flamethrower, which you can pretty much spam constantly - it also does a surprising amount of damage. His second move is a defensive one - it gives him a slight speed boost and a shield. Third is a distance harpoon, which can stack a slow effect. And lastly, his ultimate, is pure win. Not only does it do impact damage, but it also does damage over time if they stay within its damage radius.

If you've read my blogs in the past, you'll know that I generally don't get along with Carry champions, but for some reason Rumble suited my style. He's semi-melee, but also has a decent amount of range and an escape move, it just felt natural to me. He also doesn't feel that useless at the start, and if played well, he can be very very strong.

For my fights, I generally started off with a Doran's Shield and then stacked a ton of AP initially. From there, I went for more survivability items, like Rylia's Crystal Scepter as Rumble fades a bit late game. You need to capitalise on the early game as much as possible - don't die, and wait for the right opportunity to strike. Once you get people on the back foot, it's game over for them as you can chase with considerable ease.

The other thing that's great about Rumble, is that you also don't have to worry about mana consumption. He uses a new system called Heat, which means that performing a move increases his gauge. What this means, is that you can do multiple moves at the same time, hell, you can do all of his moves at the same time. However, if you max out the Heat Gauge, he'll overheat, meaning you can't do any moves until he cools down.

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As you can see from my stats above, I played 12 games as Rumble throughout the week and, on the whole, performed pretty well. I only had a negative k/d ratio in three of the games, despite only winning just over half of them. In fact, my k/d ratio was rather high (1.97 excluding the Custom Game), thanks to some matches were I absolutely dominated proceedings. As I found in the 36-9 match though, if you don't capitalise on your early game dominance, and close out the match, Rumble is rather easy to target. I was actually 30-1, but then died 8 times and collected only 6 kills.

I think that overall, Rumble is a pretty fun champion. I'm a bit sceptical about trying him out in the ranked arena though, but I guess you always need to take the plunge at some point and see how good you really are.

Anyway, I'm not sure what I'll be doing for my next League of Legends Blog. Hopefully they implement the replay functionality soon so I can start sharing some of my funny kills with you guys. I had an awesome one throughout the week, but it's now lost in the archives of my memory!

Peace out,
Darryl

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