Megadimension Neptunia VII (PC) Review

By Shawn Collier on August 22, 2016, 8:15PM EDT
PC

Earlier this year, Idea Factory International brought NepNep and friends to the PS4 with the release of Megadimension Neptunia VII. This was the first true "new" mainline game in the franchise in a while, as in the years prior there was either remakes of the original in the form of the PlayStation Vita Re;Birth entries or spin-offs for various other platforms.

In our original review of the PS4 version, we found Megadimension Neptunia VII to be a game that didn't break the series mold but still tweaked and expanded the formula slightly enough for fans to find it enjoyable, along with the graphics being a nice upgrade even if they caused some occasional frame rate drops. So how does the PC version stack up?

If you've played a Hyperdimension Neptunia game before, you're probably aware of the fact that each entry's central storyline wraps itself around some sort of an allegory involving the gaming industry. Megadimension continues this trend with its new character Uzume, essentially a representation of Sega's Dreamcast console. The game amusingly uses this in effect to talk about the console transition from the current-gen to next-gen systems, as one would expect. And of course, the infamous series heroine Neptune routinely breaks the fourth wall time and time again repeatedly throughout the game to great effect.

Besides being a pun on the increased horsepower of the next-generation consoles, Megadimension Neptunia VII's "Mega" portion of its name is derived from the fact that the developers segmented the story into three distinct parts. The first story segment, Zero Dimension Neptunia Z, is centered around characters Neptune and Nepgear as they end up in a post-apocalyptic, desolated wasteland known as the "Zero Dimension".

The second act, Hyperdimension Neptunia G, has sub-stories involving the characters Neptune, Blanc, Noire, and Vert, all of which involve the arrival of the mysterious four-member "Gold Third" group which is aimed at referencing the major video game developers in Japan --- namely Square Enix, Konami, Bandai Namco, and Capcom. Something interesting in this act in particular, though, is the mysterious group known as "AffimaX" which is spreading around rumors and lies to attempt to control the flow of information in Gameindustri, something that should sound familiar to gamers in the present day especially.

And lastly the final act, Heart Dimension Neptunia H, essentially wraps up the lingering questions remaining from the first two acts and finishes off the game's overall narrative. All in all, it's essentially a façade for your typical three-act Japanese RPG narrative, but it's still something different for the genre and fits in quite well in-universe inside the Neptunia franchise. Of course, though, this is a Neptunia game which means there's going to be a plethora of puny gaming jokes and fan service galore --- something that Megadimension Neptunia VII doesn't shy away from, so if any of the previous games offended you there's not going to be anything here that'll change your mind on the series.

Gameplay and story-wise aspects are identical to the PS4 version, so this review details the performance aspects of the port (you can check out our PS4 review here for more details on the game itself).

How the game will run will depend heavily on the configuration of the PC you're trying to run the game on. My notebook-range Surface Pro 3 could run the game serviceably enough, but I had to move to a beefier PC to get it running more like I was expecting. That said, this is a PC title and the developers thankfully included a number of graphical setting options, so even if you're on a slower PC you can probably get it running decently with enough time and patience.

So like our original PS4 review, this is still a game aimed at the fans of the series through and through "” it's just now available on Steam like the Re;Birth titles were also.

Score: 7/10

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