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Why Japanese Developers Need New IPs Part 2
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Why Japanese Developers Need New IPs Part 2

Thu, Sep 2nd, 2010, 9:54 pm (EST) BY ADAM MA

Last time we covered what exactly is wrong in the mainstream Japanese gaming industry. The oversaturation of RPGs, longstanding titles that change very little, and of course the terrible attempts at reaching Western consumers certainly don't help much. There's really no reason for these developers (or publishers) to be so afraid of moving their products overseas, in fact there are a lot of great reasons to do so. The market is not only ready for Japan to take the lead again, they're almost begging for it. How do I figure? Allow me to explain. More »


Things Older Gamers Like To Moan About
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Things Older Gamers Like To Moan About

Thu, Sep 2nd, 2010, 7:32 pm (EST) BY BEN GRIFFIN

The gaming world has changed: videogames come on small, shiny things called CD's. A small child thousands of miles away in Korea can whip your ass at Starcraft II. Resident Evil is now considered to have bad voice acting. HD graphics have rendered the outside world obsolete. Hardcore gamers love EA and hate Activision. Yes, sir, the world has changed, and you can either nobly roll with the punches and embrace the future or sit in your favourite comfy, moth-bitten chair and bitch, bitch, bitch. These are some of the topics in gaming today that make old people feel cold and frightened.

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Top Ten RPGs Of This Generation... So Far
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Top Ten RPGs Of This Generation... So Far

Sat, Aug 28th, 2010, 12:46 pm (EST) BY JORDAN DOUGLAS

This console generation has seen a remarkable shift in what it means to be a role-playing game. Elements that have traditionally been exclusive to RPGs - such as leveling/upgrading characters and equipment, branching, non-linear plots, and collectible items - have begun to be incorporated in numerous other genres, blurring the lines between them. However, the core RPG genre remains intact, featuring a wide variety of the best Western and Eastern game designers have to offer. This is Gaming Union's top ten RPGs of this console generation (roughly 2005 to present), in alphabetical order.

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5 Peripherals That Will Improve Your Game
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5 Peripherals That Will Improve Your Game

Fri, Aug 27th, 2010, 4:07 pm (EST) BY ADAM MA

Sometimes just practice isn't good enough. Any good athlete will tell you that the tools you use will be just as important as the training and mentality you bring to the field. The same holds true for the gaming world and while being a natural shot or an intuitive strategist helps, having the right equipment makes all the difference in the world. So what exactly should the console/PC gamer be looking for when it comes to accessories? There's a lot, and much of it boils down on personal preference, but it's always nice to be pointed in the right direction.

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Analysis: Is Medal of Honor Tasteless?
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Analysis: Is Medal of Honor Tasteless?

Wed, Aug 25th, 2010, 11:14 pm (EST) BY JORDAN DOUGLAS

Games have become an easy target for politicians and the mainstream media. The latest controversy comes as Britain's Defense Secretary Liam Fox calls for a retail ban of the "disgusting" and "tasteless" Medal of Honor reboot coming this fall, set in present day Afghanistan. Fox's complaints lie in the portrayal of the Taliban in Medal of Honor, which allows players to take control of the terrorist group versus other player-controlled US soldiers in online, competitive multiplayer. Statements such as these often come from those looking to score cheap points or get attention by attacking a medium they do not understand - the Defense Secretary seems to fit the mold rather well.

During his tirade against Medal of Honor, Fox stated how "shocking" it is "that someone would think it acceptable to recreate the acts of the Taliban against British soldiers." He told the More »


What Expectations Should Rise From Dust?
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What Expectations Should Rise From Dust?

Mon, Aug 23rd, 2010, 5:26 pm (EST) BY ADAM MA

It's always difficult to look at a game that really challenges modern design concepts and what qualifies as being fun. From Dust is a game that was recently shown at GamesCom 2010, and it already has me wondering how well it will sell. The concept looks fantastic, the graphics look great, and the replay value seems endless to me. But then again, that what most 'God Games' look like. In theory they sound, and sometimes even look great, but in practice things tend to fall apart. Does From Dust have the potential to be its own natural disaster?

The most recent failure in creationist-gaming (in my opinion) is Spore. The game promised the idea of taking a creature from one end of evolution to another, while at the same time displaying its insignificance. In the end, the most interesting phases of the game were far too short and a large majority of the game is played in a very modern/futuristic setting. More »


RAGE Release Date Announcement Signals Shift In Game Production
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RAGE Release Date Announcement Signals Shift In Game Production

Fri, Aug 20th, 2010, 6:11 pm (EST) BY JORDAN DOUGLAS

id Software, the iconic team behind the Wolfenstein, Doom and Quake franchises, is currently working on their first new IP in over a decade, RAGE. The upcoming cross-genre title, largely considered a first-person shooter with driving and open world elements, was recently given a firm release date of September 13th, 2011 in North America. The announcement comes over a year prior to the planned launch, a rarity in an industry that tends to reveal launch details at the last possible second in production. id's release announcement shows a degree of consideration and planning that the larger gaming industry should work to adopt.

Being able to set a firm release date well in advance indicates that id is confident in their ability to reach that target, likely meaning RAGE's development is somewhat near completion or at least far enough along to see the end in sight. It's also safe to assume that some time has been allocated for unexpected hurdles, creating a buffer zone after production is complete to avoid delays. This approach affords publishers and developers much greater stability when creating costly triple A titles, avoiding damaging delays. More »


Top Ten Development Studios Right Now
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Top Ten Development Studios Right Now

Thu, Aug 19th, 2010, 10:43 pm (EST) BY JORDAN DOUGLAS

Games have always been behind other creative mediums - such as film, music, and literature - when it comes to making consumption choices based on the team behind a product, as opposed to its franchise tag or brand. That being said, the "hardcore", enthusiast crowd has always had a deep appreciation and sense of loyalty toward the select group of studios that continually produce quality. Thankfully, that trend is slowly beginning to penetrate mainstream gaming.

With that in mind, we decided to compile a list of the top development studios at the present moment - studios that generate a great deal of anticipation behind their endeavors, and are an influential force in the industry. This list is specifically directed towards individual teams, not publishers (i.e. Nintendo) or multiple teams that produce games under a common label (i.e. Ubisoft Montreal). More »


BioShock: Infinite Bodes Well For The Future Of The Series
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BioShock: Infinite Bodes Well For The Future Of The Series

Mon, Aug 16th, 2010, 5:43 pm (EST) BY JORDAN DOUGLAS

After a long period of silence following their last project, Irrational Games, the team behind BioShock, have finally let the world know what they've been working on - a continuation of their critically acclaimed franchise, BioShock: Infinite.

This news comes after years of rampant debate as to the identity of Irrational's next game. Everything from a new X-COM, System Shock, Thief, SWAT and Freedom Force title was considered - a new BioShock was the last thing most people were expecting. Why? Because BioShock 2 was developed by another studio, without input from Irrational's creative director, Ken Levine. Meanwhile, Levine was seemingly More »


Capcom: The King of Fighters
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Capcom: The King of Fighters

Wed, Aug 11th, 2010, 8:37 pm (EST) BY ADAM MA

Capcom is, at the moment, the dominant force in the fighting game industry. There's no sense in denying it, regardless of what style of fighter you may prefer. From their popular Versus series of games (Marvel vs Capcom, Tatsunoko vs Capcom), to their original IPs such as Street Fighter, they're successfully holding a lead that most other developers would die for. But is their position really that hard to reach? Is there a secret formula to Capcom's success that no other developer can copy? Not really, it just takes a little bit of time and listening to a few of your fans to ensure a spot as number one.

Though there are many aspects in the fighting genre that are shared across all games, few have done more to assist the multiplayer community like Capcom has. They've set a high bar, an industry standard, but they shouldn't have been the first to do it. Tournament modes, solid netcode, and a few fan-requested updates are all that's really required to turn a 'great' game into an 'awesome' game. Yet despite these pretty basic concepts, other developers continue to mess things up. Leaving out fan favourite characters, or making their games launch with poor online-playability is embarrassing, and makes room for your competition to claim the glory. More »


Madden 11 Pre-Launch: Top Five Series Milestones
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Madden 11 Pre-Launch: Top Five Series Milestones

Mon, Aug 9th, 2010, 9:35 pm (EST) BY JORDAN DOUGLAS

In gaming, August goes hand-in-hand with the arrival of a new Madden game. It's the time of year that signals the upcoming end of a typically long summer drought in major retail releases. Madden 11 is upon us. To mark the occasion, we decided to chronicle some of the biggest milestones throughout Madden's storied past.

A lot has come and gone since 1988's John Madden Football (EA's football debut) on the Apple II - competitors, consoles and misguided additions alike. EA has had its share of successes, as well as some failures over the years - such as the quarterback vision mechanic, Madden IQ test and player weapons. We'll focus on what truly advanced the franchise and has stood the test of time. More »


The Case For A Backwards Compatible Rock Band Keyboard
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The Case For A Backwards Compatible Rock Band Keyboard

Thu, Aug 5th, 2010, 8:37 pm (EST) BY JORDAN DOUGLAS

There's been a great deal of buzz surrounding Rock Band 3 as of late, and for good reason - the project is incredibly ambitious, hoping to attract musicians and those eager to learn music skills through the use of real instruments. One opportunity that has been somewhat overlooked amongst the hype is the potential to revisit tracks in previous Rock Band games with the new keyboard peripheral. In particular, The Beatles: Rock Band would benefit greatly from the enhanced functionality, as a large portion of Beatles songs feature prominent keyboard arrangements. It's an idea Harmonix should seriously consider going forward.

Introducing keyboards into The Beatles: Rock Band, the rest of the Rock Band catalogue notwithstanding, would be well worth the effort. Imagine playing along to Paul and John's piano compositions on Back In The U.S.S.R., Hey Bulldog and A Little Help From My Friends, or Billy Preston's touches on Get Back, I've Got A Feeling, and Don't Let Me Down - to name just a handful of examples. These songs all feature prominent keyboard parts that are currently played using the guitar controller, which works well enough, but could be so much better on a real MIDI keyboard. In fact, Harmonix should consider updating The Beatles with full Pro Mode support, but for now I'd settle with keyboard support. More »


Top Ten Anticipated Games of Fall 2010
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Top Ten Anticipated Games of Fall 2010

Tue, Aug 3rd, 2010, 9:57 pm (EST) BY JORDAN DOUGLAS

2010 has already been a fantastic year for gamers, with an abundance of quality releases throughout the first half of this year. However, the fall holiday season is typically the time of year when the biggest franchises hit store shelves, and 2010 appears to be no different. With that in mind, Gaming Union has compiled a list of the top ten games scheduled for release this fall. It's important to note that we only included announced games on this list - rumored entrances such as Resistance 3 are off the table.

Below is our top ten anticipated games of fall 2010, in alphabetical order. More »


Motion Control Race Shows Sony And Microsoft Trading Places
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Motion Control Race Shows Sony And Microsoft Trading Places

Wed, Jul 28th, 2010, 11:05 pm (EST) BY JORDAN DOUGLAS

The race to motion control is beginning to heat up, as the fall release of both Sony's Move and Microsoft's Kinect are approaching quickly. Prices have been announced, features finalized, and the inevitable mug slinging between each side has commenced. The current battle for perceived value between Sony and Microsoft is strikingly reminiscent of the beginning of this console generation, except the companies have traded sides. In addition to motion control, the hardware restructuring we've seen in the form of PS3 and 360 Slims further reveal this strange role reversal.

Much like the launch period of Xbox 360 and PlayStation 3, Kinect and Move are in a battle for perceived value. One particular point of contention has been Microsoft's $150 standalone price point for Kinect. Detractors have been calling foul, saying that high cost will fail to catch on with the casual audience. Naturally, Sony is more than happy to point out that players can get started with Move for between 50 to 100 dollars. Microsoft's Brett Siddons More »


Top Five Most Intense Moments of 2010... So Far
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Top Five Most Intense Moments of 2010... So Far

Tue, Jul 27th, 2010, 11:17 pm (EST) BY JORDAN DOUGLAS

2010 has been a fantastic year for gamers. It's not often we are able to compile a solid list of 'Game of the Year' contenders only half way through the calender year. Mass Effect 2, Heavy Rain, God of War III, Final Fantasy XIII, Battlefield: Bad Company 2, Super Mario Galaxy 2, Alan Wake, Red Dead Redemption, and more are all high quality experiences that would normally be reserved for the holiday season.

With that in mind, we decided to examine some of the most intense moments so far this year. Intense could be anything from terrifying to awe inspiring, anything that really got our blood pumping. It should go without saying that if you haven't played these games yet and want to avoid spoilers, stop reading after each headline. The following is the top five most intense moments of 2010... so far. More »


Alienating The Mainstream: The Price Of Gaming Continues To Increase
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Alienating The Mainstream: The Price Of Gaming Continues To Increase

Tue, Jul 27th, 2010, 12:58 am (EST) BY JORDAN DOUGLAS

The rising cost of game production and its negative impact on the health of publishers has been a hot topic throughout the gaming industry for quite some time. To cope with this problem, many publishers and industry analysts have been speculating about new ways to extract money from the consumer. Third-parties have been toying with the idea of a subscription model for their online offerings, industry analysts continue to predict a rise in the price of retail products, new 'premium' services segment the market, the list goes on. While much of this remains speculation at this point, the fact is that gaming is already an incredibly expensive hobby. Publishers need to look for alternative ways to generate revenue, rather than continuing to pile charges on the player. More »


PlayStation Move Owners Had Best Prepare For Shovelware
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PlayStation Move Owners Had Best Prepare For Shovelware

Tue, Jul 20th, 2010, 4:03 pm (EST) BY ADAM MA

It's taken a while for Sony and Microsoft to jump on the ship, but this holiday season PS3 and 360 owners finally get to get their share of motion-sensor action. But while new peripherals are generally things to get a little excited about, it's hard to really be pumped up for Move or Kinect. Looking at past and present Wii games, it's pretty easy to see how these new motion-control platforms may take the same route: a wave of uninspired, gimmicky, boring games trying to play off the limited success of a few select Wii titles. Kinect sits in a unique situation due to the 'no controller' requirement, but anyone looking to own a PlayStation Move may want reconsider. At least until the first wave of imitation Wii games have been announced.

Most companies are already working hard to start generating the same sort of shovelware that has filled the Wii, and whether or not Sony plans on keeping these games in check is in question. It's safe to assume either way, that the quality of these games is going to be somewhat questionable. It took a while for the Wii to really perfect the motion-control equation, and even today there are a lot of games which sit on shaky ground. Motion-control technology hasn't really reached a stage in its life cycle beyond discovery, and most developers just aren't willing to take the necessary risks. More »


Why Microsoft Are Losing The Exclusives Battle
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Why Microsoft Are Losing The Exclusives Battle

Mon, Jul 12th, 2010, 6:57 pm (EST) BY LEE BRADLEY

At E3 2008, Square Enix’s Yoichi Wada shocked the gaming world. Taking to the stage at Microsoft's press conference, he announced that the latest in a series long associated with PlayStation would no longer be exclusive to Sony. Final Fantasy XIII was hitting Xbox 360.

It was a huge surprise, perhaps E3 2008's only true megaton, an increasingly rare phenomena for an event beset by pre-show leaks. Comments threads and forums around the world exploded with rage. More »


The Best Games Of 2010... So Far
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The Best Games Of 2010... So Far

Fri, Jul 9th, 2010, 9:14 pm (EST) BY ADAM MA

I'll cut straight to the chase on this one, 2010 has had some phenomenal games. Most years start out a little slow and then wind up into a big bang, but honestly it's hard to imagine anything better around the corner aside from a few releases here or there.

So before we get all wrapped up in Halo: Reach, or severely addicted to the latest MMO, let's take this time to reflect upon the phenomenal games that the first half of 2010 have brought to us. More »


Indie, Beating The Mainstream At Its Own Game
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Indie, Beating The Mainstream At Its Own Game

Mon, Jun 28th, 2010, 9:57 am (EST) BY LEE BRADLEY

This is the golden age of indie. The past few years has seen an explosion of astounding independently developed games. Around the world, bedroom coders and small teams of devs are producing some of the most exciting, innovative and just plain fun experiences available. And what's more, with the maturation of digital distribution on consoles, PC and handheld devices, they're reaching ever larger audiences.

It's never been easier to make them either. Tools such as Flash, the Unreal Development Kit, Game Maker, Unity and Microsoft XNA have made development ultra-accessible. The creation of videogames has been democratised. Now anyone with an idea and a little skill can realise their dreams in videogame form. More »