TheNinjaMax
Ninjas...Damn!
Joined: Feb 2011
Posts: 732
Recently Collected
|
February 12, 2012 02:31:47 AM
(February 11, 2012 10:24:50 PM)Simone Wrote: It doesn't push games back long (if at all) to make these lesser games. The only games that were pushed back was Versus to make KH 3d, and KH3 because of Versus. This is only because they have the same team. Square puts out these 'lesser' games because production does take a long time. Especially with Versus because Square had to study the PS3 engine, plus a lot of industry breakthroughs have happened between 2006 (when the PS3 released and Versus announced) and now. So a lot of changes have been made to the game to keep up and make this an epic game. It is about the money, it's cheap and easy to make sequels.
Square, like any company, has to budget it's bank and decide how much of it's resource it can split between its projects. You can say that games that have more priority in the company's mind gets the most dough spent towards it, and the most attention from the producers. So you can argue when Square threw all of it's manpower behind finishing XIII that, yes, Versus XIII's production did suffer from it. Resources needed to be re-allocated from somewhere, and since Square decided that XIII was more of a priority and Versus was still in it's toddler stage in development, Versus was delayed. That was understandable.
What rubs me the wrong way is that XIII-2 suddenly appeared out of nowhere and then got the #1 priority spot in the production line, and all the support that implies. Like mentioned before, Type-0 and Versus XIII weren't even close to finishing and they got pushed back yet again because Wada and the rest of the board in charge of Square-Enix seemed so desperate to save XIII from on the backlash it got despite the good sales, or so it seems. So, yeah, when you have to re-allocate resources from other projects, those other projects tend to suffer from it. Those teams then are not getting the financial backing from the company bank to further development because the team with the whiny director demanded another allowance for his pet project. And that doesn't even take into the account of other many projects Square-Enix spends on publishing for developers under their ownership or partnership, depending on their relationship.
Its understandable that the Kingdom Hearts team would continue to make side projects to keep themselves relevant in the company, but I just wish it wasn't another handheld Kingdom Hearts game whose overall significance to it's own franchise is debatable at best. Unless, of course, the Kingdom Hearts team just ends up abandoning the console platform to turn to a greener pasture in the handheld market and make Kingdom Hearts 3 solely for that market - a move that has already garnered some criticisms from gamers who rather not see IP's like Valkyria Chronicles jump ships between sequels.
Quote:Also, would you be okay waiting 7+ dry years for a game? Or would you rather have something to do in between? I have the same argument for KH games as well. I'm grateful that I don't have to sit and wait for almost 10 years for a game to be made. Honestly, you complain now, but I think you would loose interest (or forget) the series as a whole if you had to wait that long.
I can bet you if Square would reduce the amount of projects they tackle down to one or two titles at a time, the chances of such long development times would diminish. Most developers do this, even the critically acclaimed and the commercially successful. Excluding World of Warcraft, Blizzard has both Heart of the Swarm and Diablo III. That's it. Valve is now only DOTA 2 to finish now Portal 2 is out. Bathesda barely touched any thing on Fallout: New Los Vegas when they were hard at work with Skyrim. Naughty Dog, Insomniac Games, Epic Games, Bungie, BioWare, Kojima Productions, etc. I guarantee you these companies have no more than two games on their production line, and most (outside of Blizzard) took a maximum of five years to develop. Skyrim took five years, and its an HD RPG. the original Mass Effect took 2 years and some change to develop BioWare's IP on a new console for an RPG, and it got a great reception and sales to reap from their success.
But to answer you question: Yes, I'd rather wait seven years for a potentially better game than be handed five supplemental games that I could care less about, assuming, of course, the right people are attached to the project, and that the game at least showed progress in it's development. Not officially unveiling the game until a year that it launches could help the agonizing wait as well. If you're worried about bridging time between waiting for the damn game, there's plenty of other games on the market from other companies that would love your money and your attention.
|
|