Joined: Jul 2011
March 10, 2012 07:47:27 AM
(March 10, 2012 02:41:31 AM)Zeruel Wrote: I merged them for you. If you're on the main site, go to "Community," find the article's thread, then click "Edit" on your post. ^_^
What's the difference if they put the Content on the disk to later be Paid/Unlocked or just hold onto it for you to Pay/Download later? Either way it was produced during it's development process.
Sure, it doesn't magically appear, but what's new? Games have been developed for many years and managed to release ALL of their content at release date. They managed to live without cutting content to sell later via download. You make it sound as if side quests and unlockables are suddenly commodities that they need to pawn separately all of a sudden.
Shoot, could you imagine all of Golden Saucer being withheld from FF7 and required to be paid DLC? Or Yuffie being a DLC character? It's just sad to me.
The thing about all of this though is the game market has changed a LOT since FF7 came out, when games cost a tenth as much to make and didn\'t need to turn out MASSIVE profits to avoid crashing entire development studios.
Games cost A LOT of money to make know. A truly astounding amount. And if companies don\'t get a return on their investment, they strike out. Or something even then -- LA Noir, anyone? With the rise of piracy and pre-owned game sales (neither of which I think are bad things, for the record), the problem has become even bigger. Now a sale doesn\'t even neccessarily mean a sale. If two million people play your game, but only one million copies were actually sold, you\'re screwed. Game companies trying to shut down pre-owned sales is something that people seem almost religiously offended by, so they can\'t go after that. Pretty much the only way, in fact, for companies to still turn a profit in this new climate, is to develop addititional content at a highly inflated price and hope enough people liked the original game to spend the money on it.
Some DLC is better than other DLC, definitely. And I perosnally really hate DLC that should have been a part of the main game, like the two sequences that were very obviously ripped out of Assassin\'s Creed 2 and then sold as DLC. But additional scenarios that enrich but don\'t COMPLETE a game experience are fine by me. Costumes and extra battles, even more so.
Basically: nobody LOVES DLC, but it really needs to exist in today\'s development climate. It\'s one of the only things that\'s keeping games profitable for companies making them right now. Wouldn\'t you rather square overcharge you for minigames than square stop making games, period?