(March 16, 2012 05:51:46 PM)YouLovePatrick Wrote: Zeruel, how would you rank it so far in relation to the other Tales games that you have completed?
Well, taking into consideration I've only played Abyss, Symphonia, Symphonia 2, Vesperia, and Radiant Mythology.
Story wise, it's probably second under Vesperia so far. It just feels so much more fleshed out than most Tales games for sure. Keep in mind I am just finished with chapter 3. It definitely has a more political and war based story as well as tragic friendships and sibling rivalry.
Gameplay feels much improved. Areas look very unique and well designed. However, there is no more world map, you travel down roads without ever changing scale (if that make sense). I'm still iffy on if I'm okay with that, because technically the new design makes the world seem more realistic and huge.
Customization, fuzing, forging, titles, and all other manners of building your characters are on a level all it's own compared to the other titles. While it takes a bit to learn it, once you get that "ah ha!" moment, you should be able to tweak your characters to perfection.
Combat is just sweet. Rather than button mashing, it is now built around combos and points. It takes quite a bit to learn it, but once you do, It's much more fun than mindless slicing of other titles (which... were fun too don't get me wrong).
Music is pretty terrible in some places and sounds uninspired. Some dungeons even have music with only 3 cords over and over. Definitely not my favorite music. But I can't remember the other title's music to compare.
So overall, much better than any of the titles I've played. Only having it's story toppled by Vesperia (for now). Although the constant retracing the same areas knocks it down a peg compared to the flow of other titles. Hoping eventually it breaks from that. I've had to traverse most areas 2-3 times... Oh well, still love it.
(March 16, 2012 05:51:46 PM)YouLovePatrick Wrote: I've only played Symphonia, Abyss, and Destiny myself. I'm getting really excited about hearing how good the combat in this game supposedly is though. A good combat system always keeps me coming back.
Can't speak for Destiny but with the other two, I'm sure you'll be very impressed! Combat system here is epic!
(March 16, 2012 06:19:12 PM)Abe Wrote: I think it's a pretty good game so far but I don't really like the whole you can't combo unless you've stocked up CC thing. I'm used to Abyss where you can combo every time you attack and you don't have to wait. Plus I hate how you can't use the circle button for artes (my friend tells me you can when you're older) but I'm only like 2 hours in so I haven't reached that yet. From what I hear, it gets better so I'm looking forward to more. Although the trophies for the game are a bit odd O_o
I struggled a lot starting out, but once I learn to use block, I've been tearing stuff up. I mainly use Sophie who seems to be strictly melee combos and only uses arts (circle) for casting heal. I throw up block (square) for a second which refills combo points to max (usually long enough to see the blue aura surround the character), then rush in and mash attack with up and down on analog stick. This unleashes damage. Then once the combo is over, hit block (square) again for a quick second to refill combo points, then repeat. Of course remembering to take those block periods to position yourself and dodge. Hitting left or right or back as needed to avoid damage.
Sophie is a great starter character to learn combos. I think once you're comfortable, then move on to someone like Asbel who uses that strategy while also unleashing attacks from arts (circle) as well. Being careful because hitting X puts his blade away and leaves him open for attacks. It's usually best to dash away before putting his sword away.
I think Sophie can use arts (circle) for heal during the child arc, but Asbel can't until he's older.
Hope this helps, please let me know if have questions.
Also, as a note,
Try To Avoid Checking Trophies Online, Hidden Trophies Contain Spoilers.