(June 16, 2011 01:34:45 AM)OhGodtheCentaurs Wrote: I've loved square enix since they were squaresoft and i was a child but when will this company start giving the fans what they want and not what will profit them more?
Wouldn't giving fans what they want be what profits them more? I mean if they gave people what they wanted with XIV they wouldn't be losing money.
While I agree that each FF is different and the games themselves don't have a direction, square on the other hand does, or at least should. If they didn't it'd be worrying. Just making games that they get from the elementary school dustbins. Though kids can be pretty imaginative.
Personally the Fabula Nova Crystallis was a good idea, nowadays games are taking a long time to make so they need to be making side games to supplement the production of the main series, so might as well just go from the beginning and announce this is what your doing and get the hype going. It also means that they can spend 5 years on making Versus, because they're making money on the rest of Final Fantasy XIII games. Though FFXIII-2 is probably a response to it taking longer than they wanted.
I'm also hoping that the work they're doing on Versus's graphics and open world can be used to make future titles so we wont be waiting so long for XV, and of XV's side games, and possibly XVI (dare I think that far in the future?).
That's if this is whats actually happening. If they are just bumbling through and getting their story ideas from school children's old exercise books then we might have problems.
As for the games I think they've just failed to get the balance of shinny graphics and story. In the olden days (I-IX) the graphical limitations meant that more time was spent on other aspects of the game, however nowadays to make pretty, pretty games it takes a much longer time so the story and character development are getting neglected, or the exploratory of the world.
X was very pretty, had a pretty good story, fleshed out characters but was linear and got rid of the over world map that was the main source of exploration in the earlier games, giving us a level select instead.
XII was even prettier than X and also had a vast explore able world (even without the use of an over world map :o) but the story was bland (using the excuse of 'more political' and 'grown up') and the character development was none existent.
XIII was extremely pretty but lacked in story (trying to make up for it with the codex thingy) significant character development and was criminally linear. Though XII's development problems and square deciding to make their own graphics engine for XIII didn't help them to make a good looking game with a fully fleshed out story AND release it in a reasonable time.
Hopefully they'll now be able to use Versus and XIII's graphics and can go back to concentrating on creating an epic tale with interesting characters and an amazing world we can explore to our hearts content. Or the WiiU will have better graphics like their saying and Square will then spend their time trying to male the games good enough for that console and we'll continue to get pretty games with little substance.