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Final Fantasy XIII-2 : Disc Count, Blood Damage, Time Paradoxes and More


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RedRose
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September 28, 2011 07:12:22 PM   

Quote:Famitsu conducts an interview with with director Motomu Toriyama, battle director Yusuke Matsui, and character designer Tetsuya Nomura on the upcoming title, Final Fantasy XIII-2, and they reveal quite a few interesting tidbits regarding both the story and gameplay of the game.

Full Story: Final Fantasy XIII-2 : Disc Count, Blood Damage, Time Paradoxes and More
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Kid
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September 28, 2011 08:33:50 PM   

Hm...less pretty CGI...I don't like the concept of Blood Damage...Didn't I have this discussion before?...Oh wait...I did...XD

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North
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September 28, 2011 09:46:54 PM   

lol love the explanation they gave for having snow outta the pic and having noel in
its pretty much the lamest and least compiling excuse they can come up with

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RosaAquafire
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September 28, 2011 10:59:30 PM   

Aw, sadface, no pretty CGI Sad Oh, well! Still looking forward to this game. I hate Snow and Noel looks rad. I hope Serah leaves Snow for him, that would make me smile.

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Corndogg
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September 29, 2011 12:55:15 AM   

I'm sure Snow will still have a big role in this game; he just won't be playable from the beginning; so I doubt this is just an excuse to cut him out of the game.

The blood damage system sounds interetinh and will hopefully make the game more of a challenge. I just hope there are ways to undo it outside of battle, otherwise you could end up losing massive amounts of HP on a permanent basis. Sad

Hopefully the graphics won't be affected too much by the switch from CGI to real-time cutscenes, but at least this means armour and weapon changes will have an impact on cutscenes. Smile
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Penguin X
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September 29, 2011 01:53:16 AM   

This sounds extremely interesting, I was going to get this anyway but now it is a definite first day buy! One thing that really makes me want to play is my confusion of XIII's ending as looked quite happy but recent trailer showed Lightning wasn't there. Did this paradox make her disappear from that place? Or maybe she was never there in the first place at the end of XIII, although she was shown the ending.

The mechanics that have been added all sound really good, I like the limitless crystarium as I found that annoying on some chapters of XIII, especially Chapter 9 with Barthandalus, even with max crystarium at that point he was difficult.

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thehomemade
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September 29, 2011 10:04:11 AM   

The things that get me confused is that they said that the time paradox made it so that Lightning never existed in that world and that only Serah remembers Lightning, but we've seen people talking about Lightning in the trailer, telling Serah that "Lightning is dead".

I'm not sure I understand it, but it looks interesting.

Fortunately, everything will work fine, because it's always a big risk when you put Time Paradox in a story. It's always very easy to find plot-holes or stuff like that in that kind of story.

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hunterslasher13
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September 29, 2011 10:30:34 AM   

Ah I always hated in Final Fantasy XIII when the party leader your controlling dies the battle is over. I'm glad they changed that.

Also it seems that the ending of Final Fantasy XIII was an original concept, when Lightning disappears it seems like that was a time paradox all on its own.

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Rena
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September 29, 2011 03:56:31 PM   

CGI scenes were one of the reasons I like FF so much... WHY SE WHY? Stop making this game sound even more cheap!

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September 29, 2011 05:00:01 PM   

(September 29, 2011 03:56:31 PM)Rena Wrote:  CGI scenes were one of the reasons I like FF so much... WHY SE WHY? Stop making this game sound even more cheap!

if the graphics are the same as XIII's, the real-time cutscenes should still look really nice. Smile
And if not, then hopefully you can wait until Versus XIII comes out. D:
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