Red Steel 2
Red Steel 2 featured a completely new protagonist and also implemented Nintendo's new Wii MotionPlus technology to give the user more control of their sword-play.
Review
| 7 | The original Red Steel was meant to be one of the titles at the forefront of Nintendo Wii development, a true showcase of what could be achieved on the system. It ultimately didn't live up to expectation though, and was met with lukewarm reception and sales. Not content with this, Ubisoft Paris set to work on realising their initial dreams, something which was made much more achievable with the release of Wii MotionPlus - something which is mandatory to play the game. Development also moved away from the Unreal Engine, in favour of their own LyN engine. » Read the full review |




