The year is 2027 and the advent of human augmentation is upon mankind. You play as Adam Jensen, a security specialist caught in a web of conspiracies as he works to discover the secrets behind an attack on Sarif Industries that left him crippled.
|9||Deus Ex is a series that likes to sell itself as an opportunity for players to immerse themselves in a world of conspiracy and intrigue, but to describe it as such is really selling itself short. What game today doesn't feature some sort of political intrigue, or backstabbing of any kind? No it would be much fairer to sell Deus Ex on its character customization, world design, or open-ended gameplay that allows players to approach one objective from a wide variety of ways. That's what makes reviewing a title like Deus Ex Human Revolution so difficult in its own way, with so many individual traits that make up the larger experience it's easy for things to go wrong. What if you enjoy the story, but the world design detracts from the overall pacing? How will players feel if the combat isn't equal on all customization paths? Will there be a single ability that makes playing the game less fun, but is necessary in terms of being able to enjoy the open-world aspects? |
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