Following the success of Bionic Commando Rearmed, Capcom gave the go-ahead for a sequel, which would now be developed by Fatshark. It featured many of the same gameplay mechanics that made the first game so great.
|7||Capcom struck a chord with gamers when they rebooted Bionic Commando on PlayStation Network and Xbox Live Arcade with 2008's Rearmed. The game was developed by Swedish company GRIN, and it was praised for effectively balancing the retro feel of Bionic Commando with a sleek graphical polish fit for the modern age. Three years later, Rearmed 2 has arrived with a new developer, Fatshark, to try and recapture its predecessor's magic. Does it succeed? Well, somewhat. While the series' signature swinging is still enjoyable and there's a decent amount of variety, the controls and certain design choices can make for a frustrating experience. Oh, yeah... did I mention you can now jump? |
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