VIDEO GAME INTERVIEWS
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GamesCom: Matt Webster InterviewThu, Sep 2nd, 2010, 6:38 pm (EST) BY DARRYLCriterion are best known for their Burnout franchise, but they've also had forays elsewhere. However, they've now been passed the Need for Speed torch by EA and they couldn't be happier. More » |
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GamesCom: Seth Killian InterviewThu, Sep 2nd, 2010, 6:10 pm (EST) BY LEE BRADLEYAside from being the Capcom Community Manager, an all-round Street Fighter master and the guy who SFIV's boss was named after, Seth Killian is also one of the nicest people you could hope to meet. It was a pleasure then, to sit down in the relative calm of a hotel room just around the corner from the carnage that was GamesCom and chew the fat about everything from the pains of balancing, to generating "a giant storm of crap." More » |
GamesCom: Yoshinori Kitase InterviewTue, Aug 31st, 2010, 5:26 pm (EST) BY DARRYL
Yoshinori Kitase is one of Square Enix's most decorated employees. Having originally started work on their SNES Final Fantasy games, Kitase was one of the key figures on Final Fantasy VII. |
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GamesCom: Red Faction: Armageddon InterviewFri, Aug 27th, 2010, 7:36 am (EST) BY DARRYLWhen Red Faction: Guerilla appeared last year, it took a lot of people by surprise. It was quite far away from the series' roots, but one thing remained - the focus on destruction. More » |
GamesCom: BioShock Infinite InterviewThu, Aug 26th, 2010, 5:14 pm (EST) BY LEE BRADLEY
With our heads still spinning from the astounding (if heavily scripted) demo of Bioshock Infinite at GamesCom last week, we sat down with Irrational's Director of Product Development Timothy Gerritsen to see if we could squeeze any information out of him. What we got was a tantalising glimpse into the twisted world of Columbia. |
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GamesCom: Dead Space 2 InterviewWed, Aug 25th, 2010, 5:05 pm (EST) BY LEE BRADLEYWe've already talked extensively with Steve Papoutsis about the upcoming Dead Space 2, but after being shown a demo from the man himself at GamesCom this week, we couldn't resist throwing a few more questions his way. Here the executive producer of the series talks about the Sprawl, the press' slightly stunted enthusiasm about the first game, and staying true to the series' horror roots. More » |
GamesCom: Time Crisis: Razing Storm InterviewTue, Aug 24th, 2010, 5:33 pm (EST) BY DARRYLTime Crisis: Razing Storm is the next iteration into Namco Bandai's shoot 'em up franchise, but it's going to be remembered as one of many firsts. More » |
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Yuri Lowenthal On Prince of Persia, Amongst Other ThingsFri, Aug 6th, 2010, 7:34 pm (EST) BY FOZZIE
When discussing favorite video game voice actors, it’s quite hard to go without mentioning Yuri Lowenthal. His contributions to the voice acting industry are limitless. His resume includes characters such as The Prince from Prince of Persia : Sands of Time, Cecil Harvey from Dissidia, Ryouji Mochizuki from Persona 3 and so on. |
Warren Spector On Disney, Internet Rumors, Player Choice, And MoreThu, Aug 5th, 2010, 2:11 pm (EST) BY JORDAN DOUGLAS
Warren Spector is one of a select group of game designers - Will Wright, Peter Molyneux, Hideo Kojima, John Carmack, and Shigeru Miyamoto being others - who have reached the status of household name in the gaming community, and are associated with a signature design style. Spector's latest project, Epic Mickey, combines his signature emphasis on player choice with his love for all things Disney. |
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Visceral Games' Executive Producer On Dead Space 2 (Part 2)Wed, Jul 7th, 2010, 6:09 pm (EST) BY JORDAN DOUGLASIn Part 1 of our interview with Steve Papoutsis, executive producer of the Dead Space franchise over at Visceral Games, we talked about what it took to make a sequel to Dead Space and Extraction coming to PlayStation 3 with Move support, among other things. In Part 2, Papoutsis discusses giving Isaac a voice, the game's new mechanics, games that inspired Dead Space 2's development, and more. More » |
Visceral Games' Executive Producer On Dead Space 2 (Part 1)Tue, Jul 6th, 2010, 6:02 pm (EST) BY JORDAN DOUGLAS
Dead Space 2 was high up on many people's short lists coming out of E3. The game features slight tweaks to the core combat to make it more versatile, a revised zero gravity mechanic, and several action packed set pieces - check out our preview of Dead Space 2 for more. In addition, Gaming Union sat down with Visceral Games' Steve Papoutsis, otherwise known as the executive producer of the Dead Space franchise. In Part 1 of our interview, Papoutsis discussed what it took to make a sequel to Dead Space, Extraction coming to PlayStation 3 with Move support, and more. |
Ubisoft Reflections On Driver: San FranciscoMon, Jul 5th, 2010, 3:39 pm (EST) BY JORDAN DOUGLAS
At E3 2010, Ubisoft officially revealed Driver: San Francisco, the fifth iteration in the long running driving series. San Francisco mixes things up in the Driver series by introducing the "Shift" mechanic that allows players to seamlessly teleport into any car in the city. After playing the game, we followed up with Driver: San Francisco's Art Director, Jack Couvela, to learn more. Check out our hands-on preview for an overview of the game's mechanics. |
E3 2010: Final Fantasy XIV InterviewMon, Jul 5th, 2010, 1:30 pm (EST) BY DARRYL
Final Fantasy XIV is one of Square Enix's hottest properties coming out this year and naturally, there are a lot of questions that arise from a game of this nature, especially since it succeeds Final Fantasy XI. |
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E3 2010: Tournament Of Legends InterviewMon, Jul 5th, 2010, 9:22 am (EST) BY DARRYLTournament of Legends has gone through quite a metamorphosis during its development cycle. It originally started out as a very mature fighting game which was entitled Gladiator A.D., but things changed and the game is now much less graphical in its violence and it features many mythical enemies. More » |
E3 2010: Q&A With Mortal Kombat Lead DesignerTue, Jun 29th, 2010, 6:01 pm (EST) BY ALEX
While checking out the new Mortal Kombat, we had a brief chat with John Edwards, the lead designer about a hint of DLC we caught during the demo, and how MK's online component would work. |
E3 2010: Dungeon Siege 3 Q&A with Feargus UrquhartTue, Jun 29th, 2010, 4:34 pm (EST) BY ALEX
After checking out the Dungeon Siege 3 demo, we asked Obsidian's CEO Feargus Urquhart a few questions about where they are going with the newest version of the series. As Dungeon Siege 3 will be the first to appear on a console as well as PC, there are a multitude of changes to expect. |
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Red Faction: Armageddon InterviewTue, Jun 29th, 2010, 2:18 pm (EST) BY JORDAN DOUGLASLast year's Red Faction: Guerrilla was a surprise hit that charmed gamers with a fully destructible playground to explore. After the generally positive response to Guerrilla, it comes as no surprise that Volition, the development studio, has a follow-up in the works. Red Faction: Armageddon was a key title at THQ's E3 booth this year. Gaming Union was able to sit down with Jason Scott, Volition's Studio Design Director, to get his thoughts on the game. Below is the interview in its entirety. More » |
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Interview With O-Games On John Daly's ProStroke GolfMon, Jun 28th, 2010, 6:33 pm (EST) BY JORDAN DOUGLASAt E3 Gaming Union sat down with Jim Scott, the CEO of UK based publisher O-Games. Scott's company brought John Daly's ProStroke Golf, an upcoming golfing game for PlayStation 3 and Xbox 360, to the show. We asked Scott about a range of topics from using John Daly as the face of ProStroke to choosing PlayStation Move for the game's motion control. In terms of motion control, Scott believes Kinect's controller free approach presents "limitations" compared to Move. More » |
John Daly On PlayStation Move: Coming To PS3, Xbox 360, And PCMon, Jun 28th, 2010, 1:55 pm (EST) BY JORDAN DOUGLAS
John Daly has become a household name largely based on his infamous antics on and off the golf course. Now, gamers will become more familiar with the professional golfer as he lends his likeness to UK based developer O-Games in John Daly's ProStroke Golf, which will include PlayStation Move support. In an interview with Gaming Union, John Daly described how excited he is for "Sony Move" when it's released on "PlayStation 3, Xbox 360 and PC." |
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Interview With United Front On ModNation Racers: Part TwoSat, May 29th, 2010, 6:11 pm (EST) BY JORDAN DOUGLASIn Part One of our interview with United Front's William Ho, we sat down to discuss the early days of ModNation Racers development, parallels with LittleBigPlanet, and the game's creation tools. To conclude, Will tells us about making ModNation a great kart racer, downloadable content, and the future of the franchise. More » |











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