Call of Juarez: The Cartel Interview

By Darryl Kaye on March 16, 2011, 9:25AM EDT

We recently had the chance to sit down with Samuel Jacques, a producer from Ubisoft that's overseeing the development of Techland's latest interation into the Call of Juarez franchise, Call of Juarez: The Cartel.

We talk about how the game came about, their thoughts on Red Dead Redemption and whether or not they will be supporting any peripherals.

GamingUnion.net: When was the decision made to move to the modern setting?

Samuel Jacques: Right after Call of Juarez: Bound in Blood, we were happy with the relationship we had with Techland. The game was a success, so it was a no brainer to work again with Techland. So, just after the end of the development for Bound in Blood we were thinking about what we could do next. We knew that we wanted to stick to some core values, like the Wild West, but the goal was also to try and bring something fresh and we began our discussion regarding the modern setting. The strongest idea we had was playing as a cop against a gangster, so we felt the modern setting was where we had to go.

GamingUnion.net: Red Dead Redemption was a huge success in the traditional Wild West setting, when that happened did you think about changing your mind?

Samuel Jacques: I understand that people can try to compare that game with ours, because Bound in Blood shares the classical western setting with Red Dead. But it's not the same type of game. Red Dead is a sandbox game, that's critically acclaimed - it's a really good game. But we're not doing the same type of game, we're an action shooter with a rollercoaster effort. We want to engage the player with the story, with the highs and lows. Developing a game is quite complicated, it can take some time. So I don't think it's a good idea to react to competition and say 'they're doing this, we should do that'. It's difficult to do a good game like that.

GamingUnion.net: Will the modern theme continue in future Call of Juarez titles?

Samuel Jacques: Honestly, I don't know if there will be a new Call of Juarez game after this one, we have to finish it first. But I don't think we will be forced to stay in the modern setting. We could move back to the classical Wild West, it really depends on the success of this one, whether the players like it. For example, we of course looked at the reviews for Bound in Blood and we saw that people were disappointed by the lack of a co-op mode. We care about the player.

GamingUnion.net: So if the modern setting goes down well, it will come back. But if it doesn't, it won't?

Samuel Jacques: It really depends. I don't want to guess, but everything is open.

GamingUnion.net: A lot of developers going forwards have said that Move will be integral to FPS games, is this something you'll be supporting?

Samuel Jacques: We will not support Move.

GamingUnion.net: Is there any particular reason?

Samuel Jacques: For now, we just want to create the best experience with the pad. We began to work on Call of Juarez: The Cartel before Move really came into existance.

Stefano Petrullo I think it's more that, you can support millions of devices and Ubisoft supports Move, just as we support Kinect. But not every game needs to support either device. From a Ubisoft point of view, we will keep supporting both Kinect and Move.

Samuel Jacques: If every gamer cried 'we want Move integration' then sure, we'll look into it. But for now, we are not supporting Move.

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