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XBOX 360 INTERVIEWS

GamesCom: Matt Webster Interview
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GamesCom: Matt Webster Interview

Thu, Sep 2nd, 2010, 6:38 pm (EST) BY DARRYL

Criterion are best known for their Burnout franchise, but they've also had forays elsewhere. However, they've now been passed the Need for Speed torch by EA and they couldn't be happier. More »


GamesCom: Seth Killian Interview
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GamesCom: Seth Killian Interview

Thu, Sep 2nd, 2010, 6:10 pm (EST) BY LEE BRADLEY

Aside from being the Capcom Community Manager, an all-round Street Fighter master and the guy who SFIV's boss was named after, Seth Killian is also one of the nicest people you could hope to meet. It was a pleasure then, to sit down in the relative calm of a hotel room just around the corner from the carnage that was GamesCom and chew the fat about everything from the pains of balancing, to generating "a giant storm of crap." More »


GamesCom: Yoshinori Kitase Interview
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GamesCom: Yoshinori Kitase Interview

Tue, Aug 31st, 2010, 5:26 pm (EST) BY DARRYL

Yoshinori Kitase is one of Square Enix's most decorated employees. Having originally started work on their SNES Final Fantasy games, Kitase was one of the key figures on Final Fantasy VII.

Since then, he's seen his role shift to that of Producer, a role which he recently fulfilled on Final Fantasy XIII and is currently fulfilling on The 3rd Birthday. More »


GamesCom: Red Faction: Armageddon Interview
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GamesCom: Red Faction: Armageddon Interview

Fri, Aug 27th, 2010, 7:36 am (EST) BY DARRYL

When Red Faction: Guerilla appeared last year, it took a lot of people by surprise. It was quite far away from the series' roots, but one thing remained - the focus on destruction. More »


GamesCom: BioShock Infinite Interview
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GamesCom: BioShock Infinite Interview

Thu, Aug 26th, 2010, 5:14 pm (EST) BY LEE BRADLEY

With our heads still spinning from the astounding (if heavily scripted) demo of Bioshock Infinite at GamesCom last week, we sat down with Irrational's Director of Product Development Timothy Gerritsen to see if we could squeeze any information out of him. What we got was a tantalising glimpse into the twisted world of Columbia.

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GamesCom: Dead Space 2 Interview
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GamesCom: Dead Space 2 Interview

Wed, Aug 25th, 2010, 5:05 pm (EST) BY LEE BRADLEY

We've already talked extensively with Steve Papoutsis about the upcoming Dead Space 2, but after being shown a demo from the man himself at GamesCom this week, we couldn't resist throwing a few more questions his way. Here the executive producer of the series talks about the Sprawl, the press' slightly stunted enthusiasm about the first game, and staying true to the series' horror roots. More »


Visceral Games' Executive Producer On Dead Space 2 (Part 2)
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Visceral Games' Executive Producer On Dead Space 2 (Part 2)

Wed, Jul 7th, 2010, 6:09 pm (EST) BY JORDAN DOUGLAS

In Part 1 of our interview with Steve Papoutsis, executive producer of the Dead Space franchise over at Visceral Games, we talked about what it took to make a sequel to Dead Space and Extraction coming to PlayStation 3 with Move support, among other things. In Part 2, Papoutsis discusses giving Isaac a voice, the game's new mechanics, games that inspired Dead Space 2's development, and more. More »


Visceral Games' Executive Producer On Dead Space 2 (Part 1)
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Visceral Games' Executive Producer On Dead Space 2 (Part 1)

Tue, Jul 6th, 2010, 6:02 pm (EST) BY JORDAN DOUGLAS

Dead Space 2 was high up on many people's short lists coming out of E3. The game features slight tweaks to the core combat to make it more versatile, a revised zero gravity mechanic, and several action packed set pieces - check out our preview of Dead Space 2 for more. In addition, Gaming Union sat down with Visceral Games' Steve Papoutsis, otherwise known as the executive producer of the Dead Space franchise. In Part 1 of our interview, Papoutsis discussed what it took to make a sequel to Dead Space, Extraction coming to PlayStation 3 with Move support, and more.

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Ubisoft Reflections On Driver: San Francisco
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Ubisoft Reflections On Driver: San Francisco

Mon, Jul 5th, 2010, 3:39 pm (EST) BY JORDAN DOUGLAS

At E3 2010, Ubisoft officially revealed Driver: San Francisco, the fifth iteration in the long running driving series. San Francisco mixes things up in the Driver series by introducing the "Shift" mechanic that allows players to seamlessly teleport into any car in the city. After playing the game, we followed up with Driver: San Francisco's Art Director, Jack Couvela, to learn more. Check out our hands-on preview for an overview of the game's mechanics.

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E3 2010: Q&A With Mortal Kombat Lead Designer
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E3 2010: Q&A With Mortal Kombat Lead Designer

Tue, Jun 29th, 2010, 6:01 pm (EST) BY ALEX

While checking out the new Mortal Kombat, we had a brief chat with John Edwards, the lead designer about a hint of DLC we caught during the demo, and how MK's online component would work.

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E3 2010: Dungeon Siege 3 Q&A with Feargus Urquhart
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E3 2010: Dungeon Siege 3 Q&A with Feargus Urquhart

Tue, Jun 29th, 2010, 4:34 pm (EST) BY ALEX

After checking out the Dungeon Siege 3 demo, we asked Obsidian's CEO Feargus Urquhart a few questions about where they are going with the newest version of the series. As Dungeon Siege 3 will be the first to appear on a console as well as PC, there are a multitude of changes to expect.

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Red Faction: Armageddon Interview
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Red Faction: Armageddon Interview

Tue, Jun 29th, 2010, 2:18 pm (EST) BY JORDAN DOUGLAS

Last year's Red Faction: Guerrilla was a surprise hit that charmed gamers with a fully destructible playground to explore. After the generally positive response to Guerrilla, it comes as no surprise that Volition, the development studio, has a follow-up in the works. Red Faction: Armageddon was a key title at THQ's E3 booth this year. Gaming Union was able to sit down with Jason Scott, Volition's Studio Design Director, to get his thoughts on the game. Below is the interview in its entirety. More »


Interview With O-Games On John Daly's ProStroke Golf
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Interview With O-Games On John Daly's ProStroke Golf

Mon, Jun 28th, 2010, 6:33 pm (EST) BY JORDAN DOUGLAS

At E3 Gaming Union sat down with Jim Scott, the CEO of UK based publisher O-Games. Scott's company brought John Daly's ProStroke Golf, an upcoming golfing game for PlayStation 3 and Xbox 360, to the show. We asked Scott about a range of topics from using John Daly as the face of ProStroke to choosing PlayStation Move for the game's motion control. In terms of motion control, Scott believes Kinect's controller free approach presents "limitations" compared to Move. More »


John Daly On PlayStation Move: Coming To PS3, Xbox 360, And PC
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John Daly On PlayStation Move: Coming To PS3, Xbox 360, And PC

Mon, Jun 28th, 2010, 1:55 pm (EST) BY JORDAN DOUGLAS

John Daly has become a household name largely based on his infamous antics on and off the golf course. Now, gamers will become more familiar with the professional golfer as he lends his likeness to UK based developer O-Games in John Daly's ProStroke Golf, which will include PlayStation Move support. In an interview with Gaming Union, John Daly described how excited he is for "Sony Move" when it's released on "PlayStation 3, Xbox 360 and PC."

For some reason I got the feeling Mr. Daly was merely collecting his cheque at the event for ProStroke. Maybe it was his responses to a few simple questions about the game. Part of our interview with John Daly can be seen below. More »


Final Fantasy Union: Rachel Robinson Interview
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Final Fantasy Union: Rachel Robinson Interview

Fri, Apr 9th, 2010, 6:34 pm (EST) BY DARRYL

Rachel Robinson has been doing voice acting for quite some time, but up until Final Fantasy XIII, she'd never really done anything to do with voice acting in video games. Not a bad game to work on for a first gig.

During the interview, Rachel talks about how she was cast for the role of Oerba Yun Fang, how her career has evolved and what it was like preparing for the role. More »


Final Fantasy Union: Troy Baker Interview
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Final Fantasy Union: Troy Baker Interview

Mon, Mar 29th, 2010, 6:30 am (EST) BY DARRYL

Troy Baker is a huge gamer and he's been playing Final Fantasy since the first title in the franchise. So, playing the role of Snow Villiers in Final Fantasy XIII was really the dream job for him. He's also played the lead character in Red Faction: Guerilla and Age of Conan, while also being part of Golden Axe and BloodRayne 2.

Listen to Troy talk about his experience with Final Fantasy XIII and hear about how he got involved with the industry, who he was originally cast as in the game and the chance to hear him say "STEELGUARD" one more time. More »


Final Fantasy Union: Ali Hillis Interview
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Final Fantasy Union: Ali Hillis Interview

Fri, Mar 19th, 2010, 7:58 pm (EST) BY DARRYL

Ali Hillis has been in a few films, and played the role of Dr. Liara T'Soni in the Mass Effect franchise, but she recently came to the attention of Final Fantasy fans as she plays the role of Lightning in Final Fantasy XIII.

One of our sub-sites, More »


Avatar: The Game Interview With Patrick Naud
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Avatar: The Game Interview With Patrick Naud

Posted on 2009/10/08 BY KYLE WYNEN

Ubisoft had a pretty prominent booth at Tokyo Game Show 2009 as they showed off Assassin's Creed 2 and Splinter Cell. However, they also showed another game that drew long lines and that was James Cameron's Avatar: The Game. After showing off the stereoscopic (better known as 3D) version of the game, Gaming Union caught up with Patrick Naud, the Producer of Avatar: The Game. More »


Borderlands Creative Director Q and A
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Borderlands Creative Director Q and A

Posted on 2009/06/10 BY KYLE WYNEN

Borderlands has been a long time coming from 2K Games and Gearbox Software, and on display at last week's E3 one particular facet on the game that caught Gaming Union's eye was the dramatic change in art style.

Previously borderlands had a much gruffer, more realistic look, but since then Gearbox has swapped the art style for cell shading and a lighter feel. More »


Warriors: Legends of Troy Exclusive Interview
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Warriors: Legends of Troy Exclusive Interview

Posted on 2009/06/10 BY DARRYL

Warriors: Legends of Troy was announced by KOEI shortly before E3 2009, and Gaming Union had the opportunity to sit down with Hiroshi Kadowaki and Michael Bond to discuss the game. More »