LittleBigPlanet 2 was officially confirmed by Sony earlier today. Some fans have been questioning why the sequel is disc based instead of being digitally distributed. Speaking with 1UP, Alex Evans, co-founder of Media Molecule, explained that company felt LBP2 needed a retail launch "to reach a wider audience."
"There are kind of two reasons," said Evans. "It's all predicated on [having] to make [the game] backwards compatible, which is huge and epic technically, and also quite unheard of in terms of all of the content that comes across."
"If we did DLC, [it'd be] a drip feed. If you wanna do 10 features at once and then holistically make a story that uses all of those together in all the different combinations, [retail's] the only way to do it. It has to be an event. We couldn't release a new story with all these tools, bit by bit by bit."
Evans added: "I think the Blu-Ray is still the best way to reach a wider audience. DLC, in a way, is like preaching to the converted, you know? It's to people who want to evolve their experience. But LBP2 gives a new entry point for loads of people, and the people who have LBP1 get all the bonuses, they can keep all their stuff, and they don't lose anything."