EA's general manager Nick Earl announced in an interview with Gamasutra that EA will be expanding the Visceral Games label in hopes to "better align for quality and cost efficiency."
"Organizationally, we've gone to a very streamlined model," explains Earl. Visceral Games will now share resources with other studios under EA's umbrella, including EALA, their studio in Shanghai, EA Montreal and the newly established EA Melbourne.
Apparently five executive producers will each oversee specific franchises, one of which is Dead Space and that's headed up by Steve Papoutsis.
"We've gone to this collaborative model, all under the umbrella brand of Visceral," he added.
"Each of the franchises we have in development, from Dead Space 2, which is close to final, to some IP that are literally in ideation... has a distinct team, and that team is spread across three or four studios. We're not outsourcing or insourcing -- we really look at it as collaborative development, where everyone is on equal playing ground."
Earlier today, Visceral's Zack Mumbach confirmed that the studio was not working on a sequel to Dante's Inferno.