Emotions In Games A Hard Thing To Accomplish Says Homefront Dev

By Colin Tan on February 13, 2011, 1:47PM EDT
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Emotions in games is an aspect many story driven titles aspire to create and it's not always easy. Kaos Studios's audio director Matthew Harwood believes it to be pivotal to Homefront in order to deliver an experience that'll make you feel something on the inside.

"To feel emotions in the game "“ I think it's so important and it's hard to do. It's a huge thing to ask for. A lot of people claim that in games, right? It's a hard thing to accomplish. I feel stuff when I play [Homefront] when the parents get shot and the kid's screaming and all that kind of stuff," said Harwood.

"We were talking about what kind of musical score I was going put there. I was like "˜guys, it's just not working, we need to let the scene play out with that baby just screaming its head off'. That was a choice we made," noting that it's not just what goes into the game, but also what stays out, that can impact the experience on an emotional level.

Homefront is a first person shooter set in a time when North Korea has occupied the United States of America, a bone-chilling parallel considering recent current events. The game is slated for a March 15, 2011 release on the PC, PS3 and Xbox 360.

Source: NowGamer.com

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