According to Quantic Dream's David Cage, the impressive MotionScan tech that Rockstar currently employs for upcoming detective thriller L.A. Noire is nothing but an "interesting solution," but also an "interesting dead end."
Why is that? Well, Cage believes that the technology is only a viable solution for the short term as there are many limitations to working with MotionScan.
"Their technique is incredibly expensive and they will never be able to shoot body and face at the same time," he said, while also noting that there is a huge difference with recording both face and body at the same time.
"We are doing that now [at Quantic], and our next games will be shot with performance capture," he explained. "We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent. You can't imagine how related what you say with your face is to what your body does.
Cage claims that Quantic Dream, who works on games as well as provides motion capture solutions to the movie industry, already has a more advanced suite of tools with plenty of room for improvement, whereas MotionScan does not.
"[Those using MotionScan] will never be able to do that. The other thing is that they can't have real time lighting. Their technique means they can't have lighting the way I think we should do it. Basically, they take pictures; they take scans several times per frame. They also have limitations on the shaders they use, they can't re-target the eyes because they eyes are captured. When you have actors in real time you like to to re-target the eyes to make sure they look at each other [convincingly] etc. etc.
"It's a list of important problems that cannot be solved with their technology. I think L.A Noire looks good - honestly, it does - but I don't think they'll go much further than where they are. With the technology we use, we can improve; there is a lot of room for improvement and we hope to show very soon where we are now," he said.
Cage also added: "We've made significant progress since Heavy Rain and will continue to make progress until we reach the stage of Avatar. That is probably three, four five years from now."