Splash Damage: MMO Shooters The Big Leap For FPS Genre

By Colin Tan on April 20, 2011, 2:18PM EDT
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The next big step for the FPS genre is to take a leap of faith into the MMO space, according to developer Splash Damage CEO Paul Wedgwood.

Speaking with CVG, Wedgwood believes that an MMO shooter is very feasible with today's technology, as well as the next frontier of the FPS scene.

"That's really easy. I just want a really good massively multiplayer shooter, thanks," he said. "I'm desperate for it. Why isn't there? I just can't stand the fact that there isn't one yet. I'd do it but 140 staff? Managing 140 people? It's just so hard."

"You know, for a long time it hasn't been technically feasible because you need super low latency connections for good shooter combat and that's generally incompatible with 1000 people being on a server at the same time.

"But there are enough solutions around now so that it's reasonably feasible. I know that there are some teams on the periphery working on ideas for this," he continued.

"I saw some video footage of something that I quite liked the look of, they deployed some harvester then they were bouncing around shooting aliens that were attacking them.

"I think there's definitely going to be some cool stuff that comes around but I think the massively multiplayer shooter, one where we're all engaged in the same continuous environment is the thing that's going to truly impress me next."

Brink's release was recently announced to be pushed forward to May 10 and May 13 in North America and Europe, respectively. The game is seamless blend of both single player and multiplayer, just one small step towards that leap of faith.

Do you think the MMO scene is the next frontier for the FPS genre? Let us know in the comments below, if it gets hot enough, we'll talk about the topic and read your opinions on the podcast!

Source: CVG

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