Hitman Absolution was only officially revealed earlier this month, but developer IO Interactive is already assuring fans that they can expect the same hardcore nature expected from the franchise, despite the game being made more accessible.
In an interview with Digital Trends, game director Tore Blystad said, "Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it's been more of an acquired taste. The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don't want to alienate any of our fans who have been extremely loyal for so many years."
Blystad also discussed the new engine that was developed specifically for Absolution: the Glacier 2.
"Everything in the game now is based on real-time feedback within the game engine," said Blystad. "Every action is updating in real-time, which is a change from how we worked before. When it comes to the game's features, we have a separate tech team and gameplay team that work together to ensure the new features work in the game."
"If you attack and enemy from any angle, than we're able to have them fight back, or continue on in a normal state if you ignore them," he added.
"There are similar things in games like GTA or these bigger sandbox games, but it's on a much less granular level because we have a very strong focus on the abilities of the characters. You get so close to the characters in this game. They all have names, and they have all some kind of part to play in the story, so that they act as believable as possible is the most important thing for us. It's the most central part of the game."
Source: Digital Trends