Nintendo President Satoru Iwata has gone on record in a shareholders Q&A session explaining why the Wii U will appeal to just about everyone, even the hardcore gamers, when the Wii failed to attract the aforementioned audience.
"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," explained Iwata. "Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."
The Wii U was formally announced at E3 earlier this month, with Project Cafe rumours running rampant in the weeks leading up to the event. Nintendo themselves were rather pleased with the reception of their new system, saying that there was a clear divide among the press who had hands-on experience versus those who covered the event online.
"Reactions directly from L.A. were extremely good. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product," said Iwata.
Nintendo is also aware that the software lineup for the Wii U will need to be top notch, citing the lacklustre line-up that the 3DS suffered.
"Nintendo had low software output for the 3DS launch. They hope to not have this problem with the Wii U," read the official synopsis of the call. "Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines. It was made in a relatively short period, so Iwata feels that HD development will not be a problem."