The new circle pad attachment for the 3DS isn't leaving quite the impression Nintendo may have hoped, with many pointing fingers to Sony's PlayStation Vita as the kick-starter for the extension, as well as the $80 price cut. However, Sony believes that their new handheld has little to do with the decisions made by Nintendo.
"Well it's not like they looked at PS Vita and said 'we need to do that as well,'" said Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida. "I don't know. It's clear that they didn't believe a second analog was necessary when they designed the 3DS, so I can only guess it was requested by Capcom's side. Maybe a Capcom producer told Nintendo that to play Monster Hunter we need [two] analog sticks. That I don't know, so I can only guesstimate. It was a bit shocking to see what they came up with."
A good guesstimate, but Monster Hunter Freedom Unite and Monster Hunter Portable 3rd have all gone on to become some of the most successful PSP titles in the handheld's history "“ and the PSP only had one analog stick.
Concerning the price cut, Yoshida said: "I don't personally believe that they dropped the price of the 3DS to respond to our pricing. We didn't price PS Vita to their price, either. We had that plan since the last couple years. My personal guesstimate is that they have their business plan and goals to sell a certain amount of 3DS units, and they realized post-launch was that the pricing was not helping them to achieve the goal that they set. That's my estimate.