Gameplay Mechanics Detailed For Bravely Default

By Jared Scott on November 13, 2013, 3:05PM EST
3DS

During an extensive Nintendo Direct, Bravely Default: Flying Fairy received some special attention. During its time under the spotlight, the battle system of Bravely Default was heavily discussed and the North American release date was finally revealed.

As it turns out, the title "Bravely Default" refers directly to the game's battle system. By selecting Default in battle, the party will shielded themselves for an entire turn. This will lead to each character building up Brave points which can be spent to allow the characters to land multiple hits in a single turn. Somewhat similar to the Final Fantasy XIII series, players can also create sets of battle strategies that can be selected using the D-pad. This will help players finish of enemies at a faster pace.

Another feature, titled Bravely Second, is used to freeze time during any point of battle. Instead of using up Brave points, Sleep points are consumed. In order to build up sleep points, players simply have to leave their Nintendo 3DS in sleep mode while the game is running.

Customization will be an emphasis in Bravely Default: Flying Fairy. Each character can have his or her class and abilities changed as well as weapons and spells to help the team take down any enemy.

Using StreetPass, players can either summon a StreetPass friend to assist in battle or to help rebuild your town.

Lastly, a Collector's Edition of Bravely Default is coming to North America. This Collector's Edition will include a physical copy of the game, an art book, 34 AR cards, and the original soundtrack in a jewel case. Sadly, the Collector's Edition will only be available at select retailers and the statuette of Agnes will not be included.

North America will finally be able to get their hands on Square Enix's Bravely Default: Flying Fairy on February 4th 2014.

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