Assassin's Creed Unity is the first entry in the series to be released exclusively on current-gen consoles, bringing with it the promise to renew the series. In an interview with VideoGamer, senior producer Vincent Pontbriand stated that will take a while for veteran Assassin's Creed players to get used to Unity's revamped control scheme.
"Yes, to be honest, it is [a concern] for me a little bit," said Pontbriand. "It takes a few days, well, maybe I'm exaggerating, it takes a few hours to re-train yourself to force yourself to forget what we call the 'Assassin's Claw', holding RT and A and pushing forward.
"But it becomes second nature. Obviously I've been working on this for a long time and playing the game every day for months now. So now it's become second nature to use A to go up, B to go down. Beyond that, it's not that different. It's just animations have changed, our timings have changed, the distances and metrics have changed a little bit, and then these controls bring something that feels different.
"I don't think it's going to turn off everyone. We see it in play tests where we have both AC players and non-AC players, AC players are struggling a little bit more to re-learn the controls because of muscle memory."
Assassin's Creed Unity will be available for PS4, Xbox One and PC on the 11th of November in North America and on the 13th of November in Europe.