Tombs and puzzles will be back in Rise of the Tomb Raider, Crystal Dynamics has previously confirmed. The developer has listened to players' feedback and promised that the sequel will focus a lot more on these aspects that represent the roots of the series.
"Puzzles are an important part of the Tomb formula, so we're excited to have more tombs in the game, featuring more puzzles," creative director Noah Hughes told Game Informer. "You'll still see a spectrum of difficulty for puzzles, so some of the secret tombs are larger and in some cases might have more difficult puzzles, but we're trying to put them in the game in a ramped kind of way."
Hughes is aware that the few puzzles present in 2013's Tomb Raider were far from being a challenge. With this in mind, Crystal Dynamics is developing the puzzles in such a way that it will be more challenging and take longer to solve, but at same time manageable for the average players.
"Our intent is to challenge the player but we don't want average players getting into stalemates. So one of the things we're doing to push the level of accomplishment with these tombs is something we call nested puzzles, which were actually common in classic Tomb Raider games.
"It's where you have multiple sides to a room or multiple things you have to do to solve the main puzzle. And this really allows you to actively tinker with these different elements rather than just standing there, face-to-face [with a puzzle] and scratching your head.
"These tombs will take you longer to solve but it's still an interesting combination of physics and cause-and-effect systems that add up to that grand finale of getting through that door at the end of the room."
Rise of the Tomb Raider launches later this year on Xbox One and Xbox 360.
Source: Game Informer