IO Interactive Was Expecting People To Be Skeptical Of Hitman's Episodic Model

By Mike Sousa on March 30, 2016, 1:18PM EDT
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When it was first announced that Hitman would be an episodic game, people in general were skeptical and apprehensive toward this decision, something that IO Interactive was already expecting. According to creative director Christian Elverdam, the studio believed that there would be much less worry about the episodic structure after the release of the first episode.

"We were expecting people to be skeptical up front," Elverdam told EDGE. "There's this old quote: 'Everyone loves progress, but no one really likes change'. We can't really persuade anything that this is a good idea, I think. We'll have to let the game speak for itself.

"I recently toured around with the preview code for [Episode Two] Sapienza, and the feedback was really good. When I look at forums and general chatter about it, I see much less worry about it after [Episode One] Paris came out than before.

"Before, people were really talking about how much content there would be, and I think if you really dig Hitman and you turn off the hints you don't need, there are a lot of hours in Paris, and I think it starts to click with people why it's a good idea that the next episode then comes out and there's a new, fresh level instead of just barrelling through."

The release date of Hitman's second episode will be revealed sometime this week.

Source: EDGE

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