The Uncharted franchise has been known for its spetacular and breathtaking visuals, and its action-packed moments, but, unfortunatelly, stealth was never one of the game's strongest points. This will be different in Uncharted 4: A Thief's End, as Naughty Dog will introduce unique stealth elements from The Last of Us into the game.
During the fourth video of The Making of Uncharted 4: A Thief's End series, Technical Art Director Waylon Brinck explained that enemies are smarter and have a more realistic behaviour, with stealth giving players more choices in battle.
"The enemies are smarter. We've taken a lot of the stealth elements from The Last of Us and brought them in so the player has more choices in combat," said Brinck. "You can actually avoid an enemy, lose their line of sight and just sneak past them, and not even have to encounter them."
Lead Animator Jeremy Yates added that Naughty Dog didn't want Uncharted 4 to follow that same old routine of staying in a particular location and wait for the enemies to come to you. With the introduction of these stealth elements and a better enemy AI, the studio wants players to move through the environment and use it to their advantage.
"We didn't want a game where you sit behind one piece of cove and sit there with the 'stop and pop,' you're shooting," said Yates. "We really want you to move through the environment, to outsmart them, to flank them, for them to be able to chase you around and just have that constant motion."
Uncharted 4: A Thief's End releases worldwide on the 10th of May.