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Shinji Mikami: Motion Control Not Mainstream For 10 YearsThu, Sep 2nd, 2010, 9:27 pm (EST) BY COLINShinji Mikami, father of Resident Evil, pioneer of the over-the-shoulder view and maker of upcoming third person shooter, Vanquish, isn't quite satisfied with the current tech that Move or Kinect offers. More » |
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GamesCom: Seth Killian InterviewThu, Sep 2nd, 2010, 6:10 pm (EST) BY LEE BRADLEYAside from being the Capcom Community Manager, an all-round Street Fighter master and the guy who SFIV's boss was named after, Seth Killian is also one of the nicest people you could hope to meet. It was a pleasure then, to sit down in the relative calm of a hotel room just around the corner from the carnage that was GamesCom and chew the fat about everything from the pains of balancing, to generating "a giant storm of crap." More » |
Multiplayer Confirmed For Batman: Arkham CityWed, Sep 1st, 2010, 10:19 pm (EST) BY COLIN
Batman: Arkham Asylum was a hit when it first released. It was the first proper licensed super hero video game that was actually fun. A sequel, Batman: Arkham City was confirmed to be in the works just recently and apparently, it will feature multiplayer. A component that was not seen in the original. |
Sony Announce New PS3 Exclusive, Tokyo JungleWed, Sep 1st, 2010, 3:09 pm (EST) BY DARRYL
Sony weren't lying when they said they had more PS3 exclusives to announce this year, as they've just announced another one in the latest issue of Japanese magazine Famitsu. |
GamesCom: From Dust ImpressionsWed, Sep 1st, 2010, 10:32 am (EST) BY DARRYLFrom Dust was announced a few months ago as the next game from legendary French game designer Eric Chahi, the man behind Another World and Heart of Darkness. He claims that the game will be the spiritual success to the Populous franchise, and on first glance, it's very easy to see why. More » |
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Fable III Hands-On PreviewTue, Aug 31st, 2010, 5:36 pm (EST) BY LEE BRADLEY
It is a time-honoured tradition that sequels are "bigger, better, and more bad-ass." Building on the success of their predecessors, they typically add more story, more weapons, more enemies and more features. When it comes to sequels, conventional wisdom is unequivocal, more is better. |
The Best StarCraft II Custom Maps Right NowMon, Aug 30th, 2010, 8:01 pm (EST) BY ADAM MA
Starcraft 2 has been out for about a month now and while the multiplayer is certainly fun there are times where you just want something different. Most will immediately start thinking of DotA, but as luck may have it there are a lot of very cool, very different alternative games out there. Some require a lot of players to have a good time, others only need two or three, but all of them show off an impressive display of creativity. So if you're getting tired of the typical StarCraft grind, or are just looking for something fun to do with friends, why not check out a few of these custom maps. Guarantee they'll be worth your while. |
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Fans Unhappy With StarCraft II 1.1 PatchFri, Aug 27th, 2010, 7:26 pm (EST) BY ADAM MARecently addressing a lot of problems occurring in StarCraft II, Blizzard announced a few big balancing changes to the multiplayer. While the original goal was balance, many fans have taken a good look at the proposed changes for the first major patch and are finding themselves a little disappointed. It's been no secret that many professional players have left Zerg in favour of Terran due to certain balancing issues already and now it appears that the Protoss are up next on the chopping block, seemingly, for no reason at all. More » |
Halo: Reach Hands-OnFri, Aug 27th, 2010, 11:42 am (EST) BY LEE BRADLEY
Bungie's farewell to Halo is shaping up to be a glorious swansong. Promising to reclaim the magic of Halo: Combat Evolved, while echoing the grounded narrative of ODST and building on the stellar online modes the franchise has become known for, you get the feeling that this could be the very pinnacle of the Halo series. |
GamesCom: The 3rd Birthday Hands-OnFri, Aug 27th, 2010, 8:43 am (EST) BY DARRYL
The observant amongst us will notice that The 3rd Birthday, despite being part of the Parasite Eve franchise, doesn't mention Parasite Eve anywhere in the title. That's because Square Enix only want it loosely associated with the games that came in the past - they see The 3rd Birthday as a complete reboot for the franchise, a new chapter if you will. It's certainly not a spin-off though, so don't go thinking about it like that. |
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GamesCom: Red Faction: Armageddon InterviewFri, Aug 27th, 2010, 7:36 am (EST) BY DARRYLWhen Red Faction: Guerilla appeared last year, it took a lot of people by surprise. It was quite far away from the series' roots, but one thing remained - the focus on destruction. More » |
Sony Not Expecting Huge First Day For PlayStation MoveThu, Aug 26th, 2010, 5:55 pm (EST) BY COLIN
According to Sony, they aren't expecting a ridiculously huge first day launch or sales for their new motion tech, the PlayStation Move. In fact, Sony believes that the Move will succeed as times goes by via word of mouth. |
GamesCom: Red Faction: Armageddon ImpressionsThu, Aug 26th, 2010, 8:10 am (EST) BY DARRYLWhen I sat down to check out Red Faction: Armageddon for the second time, I initially felt a sense of deja vu. On face value, the demo look extremely similar to the one I saw at E3; Darius Mason was again attempting to create a safe passage for a convoy of humans by getting rid of alien infested structures. However, this time he had a few extra tools to help him out and I was quite surprised at how much it changed the feel of the action. More » |
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THQ: Red Faction Armageddon Doubles Guerilla's DestructionWed, Aug 25th, 2010, 6:08 pm (EST) BY DARRYL
Much has been made about Red Faction: Armageddon's environment choice. Guerilla was open-world on the surface of Mars, while Armageddon is under the surface. |
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Red Faction: Armageddon Multiplayer Being Unveiled This FallTue, Aug 24th, 2010, 5:08 pm (EST) BY DARRYLAfter the success of Red Faction: Guerilla, the Red Faction franchise is definitely back on the map. Red Faction: Armageddon is the next installment into the franchise and that's out towards the start of 2011. More » |
What Expectations Should Rise From Dust?Mon, Aug 23rd, 2010, 5:26 pm (EST) BY ADAM MA
It's always difficult to look at a game that really challenges modern design concepts and what qualifies as being fun. From Dust is a game that was recently shown at GamesCom 2010, and it already has me wondering how well it will sell. The concept looks fantastic, the graphics look great, and the replay value seems endless to me. But then again, that what most 'God Games' look like. In theory they sound, and sometimes even look great, but in practice things tend to fall apart. Does From Dust have the potential to be its own natural disaster? |
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Italian City Angry With Gran Turismo 5Mon, Aug 23rd, 2010, 3:15 pm (EST) BY COLINCity officials of Siena, a city in Italy, are pretty upset over the recreation of their Piazza del Campo in Sony and Polyphony's Gran Turismo 5. The locale has quite the history and is also the known for its infamous bareback horse racing events. Polyphony has recreated every knock and cranny, from the surrounding architecture to the flags of each participating city. More » |
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Enslaved: Odyssey To The West Hands-On ImpressionsMon, Aug 23rd, 2010, 12:07 pm (EST) BY DARRYLA short while ago, I was invited to Namco Bandai's Headquarters to check out the newest build of Enslaved: Odyssey to the West - the latest game from Cambridge's Ninja Theory. More » |
RAGE Release Date Announcement Signals Shift In Game ProductionFri, Aug 20th, 2010, 6:11 pm (EST) BY JORDAN DOUGLAS
id Software, the iconic team behind the Wolfenstein, Doom and Quake franchises, is currently working on their first new IP in over a decade, RAGE. The upcoming cross-genre title, largely considered a first-person shooter with driving and open world elements, was recently given a firm release date of September 13th, 2011 in North America. The announcement comes over a year prior to the planned launch, a rarity in an industry that tends to reveal launch details at the last possible second in production. id's release announcement shows a degree of consideration and planning that the larger gaming industry should work to adopt. |
Top Ten Development Studios Right NowThu, Aug 19th, 2010, 10:43 pm (EST) BY JORDAN DOUGLAS
Games have always been behind other creative mediums - such as film, music, and literature - when it comes to making consumption choices based on the team behind a product, as opposed to its franchise tag or brand. That being said, the "hardcore", enthusiast crowd has always had a deep appreciation and sense of loyalty toward the select group of studios that continually produce quality. Thankfully, that trend is slowly beginning to penetrate mainstream gaming. |









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