Dark Void Aims High for Replayablity

Dark Void is a brand new IP from Airtight Games, the developers of the popular Crimson Skies for the original Xbox. Dark Void is a third-person shooter, a radical departure from the titles Airtight Games is used to working on. Gaming Union caught up with Jose Perez III, the Creative Director of Airtight Games to find out what the developer is planning to implement in Dark Void in terms of replayability.
Many third-person shooters feature ground cover systems, but Dark Void is aiming to take that one step further and implement aerial-based cover systems, alongside the conventional ground-based system. The first thought that is brought to mind is replayability, in which Jose Perez III had this to say:
So the first part about replayability again is just how you approach the encounters, you can do it in different ways. Do I want to play it on the ground? Do I want to play it in the air? So that's one part about it, it's always a fun, new experience...And because of the upgrade system, you're not going to be able to upgrade all your weapons by the end of the game, most likely you're going to want to come back to finish upgrading those to get achievements and things like that.
Most third-person shooters generally require the player to recollect their weapons over again when replaying the game, so this is an uncommon approach that Dark Void is employing. Jose Perez III had this to say when questioned about this feature:
Yeah, the weapons and everything will persist. Actually, that might be an exclusive to you guys, I don't know [laughs]. So the weapons and everything actually come back through it and persist the rest of the way through. So you can continue to use those throughout.
As we reported in our earlier hands-on report, the game is still in-development and has some minor issues, but those should be resolved before the game ships later this year on the PlayStation 3, Xbox 360 and PC.


