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No More Heroes: Desperate Struggle To Fix City Issues

No More Heroes: Desperate Struggle To Fix City Issues

One of the glaring issues for most gamers who played the original No More Heroes was the overworld, which was largely baren and served only to act as a way to get get enough money to progress in the game. Suda51 realizes this, and is making it a priority to fix it in No More Heroes: Desperate Struggle, the sequel to the original. In a recent Nintendo Power article, he had this to say:

The city will be more compact and feel more denser. There will be more stuff to do, and you’ll be able to access more activities and minigames from the very beginning. We want to mix it up a little bit more. For example, after you defeat a boss, you might jump into another boss fight immediately. we want to break up the tempo so it’s not always the same thing like it was in the first No More Heroes.

Also, we’re really adjusting the amount of money that you have to earn before you can proceed to the next fight. We don’t want it to be as much of a pain as it was in the first game.

No More Heroes: Desperate Struggle is set for an early 2010 release in North America and will be published by Ubisoft.

TAGS: No More Heroes Desperate Struggle, Suda51, Grasshopper Manufacture, Ubisoft, Wii, Nintendo


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