Tales of Symphonia: Dawn of the New World Review

Tales of Symphonia was a huge hit for Namco when it appeared on the Gamecube and PlayStation 2 back in 2004 and many believe it to be the strongest title in the Tales of franchise. Because of its success, Namco decided it would be wise to try and expand on this offering, and thus, Tales of Symphonia: Dawn of the New World was hatched as a sequel/spin-off title, which would take place two years after the original and would feature a similar band of characters.
Despite featuring a host of characters from the original game, Dawn of the New World follows the journey of Emil Castagnier, Marta Lualdi and Tenebrae, a Centurion, as Emil looks to avenge the death of his parents. He also looks to help Marta as she is trying and revive the Summon Spirit Ratatosk by collecting Centurions Cores. Following the merging of the worlds in Tales of Symphonia, the world's mana supplies have gone into chaos and only Lord Ratatosk can maintain the balance, but he is currently asleep. At the same time, the Vanguard, a rebel group from Sylvarant, are attempting to acquire the cores for their own dastardly deeds and Lloyd Irving, the protagonist from the original game also appears to have distinctly changed and is on his own quest which conflicts with Emil and Marta.


