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Team17: Kinect Is A Headache To Work With

Team17: Kinect Is A Headache To Work With

Many developers and analysts have spoken about Kinect's limitations, mainly because it has no buttons, and you can now add Team17 to that list.

When speaking to Mark Baldwin at GamesCom, we asked him what it's like to work with Kinect. He replied by saying:

"It's a headache. Because there's no buttons. It's just, you are so limited."

It doesn't sound like we'll be seeing any Worms games using the technology either, as Kinect doesn't offer the kind of accuracy that's required:

"We find that with Worms, it's all about accuracy. Pinpoint accuracy you just can’t do with that kind of motion controller (Kinect)."

Keep an eye out for GamingUnion.net's full interview with Mark Baldwin later in the week.

TAGS: Microsoft Kinect, Team17, Xbox 360, GamesCom 2010


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