VIDEO GAME NEWS
Ubisoft: Defining a BreakthroughThu, Nov 26th, 2009, 9:13 pm (EST) by Adam Ma |
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Speaking to an audience of game enthusiasts and aspiring developers at DIG London - a video game developers conference in London, Ontario - Yannis Mallat, CEO of Ubisoft Montreal, painted a picture for global success in the gaming industry. Citing the 'Production Pipeline' as the backbone of the creative structure, the audience was taken through a series of Ubisoft's more groundbreaking games. Highlighting how "Ubisoft has been driven by high-risk but high reward decisions, innovation, and a desire to be creative" the pipeline is a precise guide to the methods of Ubisoft's game development.
What Ubisoft does is build a game's world around a core mechanic, rather than hope an element of gameplay they create to fit a world will drive the player. By having small teams of developers each come up with their own unique gameplay elements they are then able to test multiple styles of gameplay in bite sized pieces. When asked what precisely the failure/success rate of a breakthrough is, Mallat responded:
With many of their hit titles being born from this breakthrough process Ubisoft is clearly onto something. With four to six months to create a catchy mechanic developers have plenty of time to work toward a bigger picture. Each independent project also has an extremely small budget in comparison to what a full title would cost, meaning a whole series of think-tanks can be formed all pushing toward creating a more fluid experience. With a process that lends itself directly toward harvesting creativity from its workers it's no surprise that Ubisoft is able to consistently improve upon their current titles. Ultimately there's no way to know where or when the next big breakthrough will hit, but it's nice to know that before ground is even broken someone's testing to make sure its fun.
TAGS: Ubisoft, DIG London 2009, Ubisoft Montreal, Yannis Mallat Comments (1) - Post A Comment
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