Gaming Union were recently invited to take part in an exclusive multiplayer demo of Kane and Lynch 2 on the Xbox 360. The demo contained a single player level from the game, an 'Arcade Mode' and three different multiplayer game modes called 'Fragile Alliance', 'Cops and Robbers' and 'Undercover Cop'. The original Kane and Lynch was favoured by its fans for its 'Fragile Alliance' multiplayer mode, a mode that forces teamwork between players who, at any point, could turn on their allies to reap a bigger reward.
But despite the multiplayer being the best thing about the first Kane and Lynch, we kicked things off with the single player level to get a feel for the game and to learn the controls. The level started with a brief cut-scene that quickly set the stage for the game. Kane and Lynch had gone to meet with someone, only to be interrupted by the police looking to take them both out. The rest of the level is pure gameplay, and on first impressions, it doesn't really feel like it does anything more than any other 3rd person shooter out there. What is different about this game is its very own choice of art-style. Without using any technical terms, it looks like a low quality Youtube video. Some people may say it's a smart move to make the game feel more independent, I'd say it is more of an acquired taste.
Once the controls had been learnt it was onto the multiplayer, starting off with the classic 'Fragile Alliance' game mode. The object of the mode was to work together as a team to earn as much money as possible during a crime and escape in the get-away van in four minutes. Sounds simple, but anyone in the eight-man team can turn on the rest and kill them for their money therefore breaking up the team and turning the game into a free-for-all. But that's not all, once a player has been killed, they will become a police officer in order to punish those who had done them wrong.
The 'Cops and Robbers' mode was next, using the same principles as the first mode, a crime is being committed by the robbers and the cops have to stop them. This mode uses twelve players with six on each team working against the others. No thrills really, just a simple team competition. 'Undercover Cop' however, is a little different to the other modes, eight players must work together as the criminals but one of them is an undercover cop. This adds distrust to the already tense gameplay brought forward by the uncertainty of the other player's intentions. Because of this, most of the games played in this mode ended up with everyone attacking everyone else at the start of every game, not the best way to play I'm sure.
'Arcade Mode' was last, but there is not very much that can be said about it. In the demo it was simply the 'Fragile Alliance' mode played alongside bots rather than other players. Because of the offline structure it played out a lot smoother than its online counterparts. It is unclear if the other game types will be incorporated into 'Arcade Mode' when the game is released, but it's safe to assume it will. The demo was only a small taste of the game and hopefully with the full release there will be plenty of other multiplayer modes and the story will be a little more explained in relation to the gap between the first game and this one.
Kane and Lynch 2: Dog Days will be released on the 27th of August this year, hopefully IO Interactive (the developers) will take the limited time they have to improve the game's online structure and improve the visuals. It's sad to say so close to its release but the game needs quite a few refinements.