I'd love to be one of the people who says they've been following Scott Pilgrim since the comic started, and are absolutely pumped for his debut on consoles. I'd love to say that I can tell that every character is staying true to their comic roots with their signature moves and attacks. But I unfortunately have only heard about this series through the movie announcement, making me a gaming poser in the worst way. Either way, I'm excited about this game and all that it has to offer me. Knowing the comic series may give me a greater appreciation of the series, but that doesn't mean the game isn't set to impress and entertain me for quite a while.
The game follows the storyline of Scott Pilgrim as he attempts to win the heart of Ramona, who sets the condition that Scott must defeat her seven evil exes. I won't pretend to know more about the storyline than that, and won't discuss further since what I do know may be considered spoilers of sorts. Fighting her ex's will take players across a wide variety of locations, earning money and experience to level up moves and make more complex combos.
One of the more exciting features of Scott Pilgrim would be its creative game design, which looks very reminiscent of the old Simpson's side-scroll beat em up. Each character is given their own unique move set, which can be expanded using experience gained through fights. It sounds like a nice RPG-esque twist on a very classic gameplay dynamic that doesn't surface often. Scott Pilgrim also takes a bit away from Castle Crashers and lets players revive each other when knocked out. Power ups, items, and a few weapons are also part of the equation.
One of the biggest perks behind the game is its four player co-op action, which works exactly like it sounds. Four players at once, kicking butt all at the same time. It's hard to say no to that kind of action, though in practice things may be different. How easy the game becomes may be a deciding factor that weighs against four player co-op, so Ubisoft does have their work cut out for them on that front.
Overall things look very promising for the title, as it has a lot to offer that doesn't really show up in the gaming world too often. How long the game is, and how much replay are obviously yet to be seen, but provided they can capture that 'arcade' feeling I don't really think there's too much to be worried about. Knowing that many of the mechanics in-game already have a solid look to them, it all boils down to how much is there. Are the meat and potatoes small, unsatisfying portions? Or are they large, almost too grand to be completed in one sitting? Those are the questions that will make or break Scott Pilgrim: The Game, and those are the questions we'll be looking to answer when the game debuts on PSN in a few weeks.