First-person shooters may be all the rage at the moment, as people want their instant fix of gameplay, but in the 90s, it as all about the point and click adventure game. Cult classics such as Day of the Tentacle, Monkey Island and Broken Sword were spawned during this time and people probably thought it would be the dominant genre for years to come - you don't need me to tell you that it wasn't. Unfortunately, the adventure genre took a back seat after its golden era, but there are still people out there making adventure games and one such person is Steve Ince, who worked on Broken Sword and Beneath a Steel Sky.
Ince's new title is prequel to the So Blonde franchise called Captain Morgane and the Golden Turtle. As the name suggests, it's a game that follows the story of a young lady pirate called Morgane who's in search for, you've guessed it, the Golden Turtle. She hopes that by finding this legendary treasure, she will be able to make a name for herself as a pirate. To do this, she'll need to build a crew and chart he voyage across the seven seas - something which all pirates seem to have to do in order to achieve their goals.
The game employs more of a new-style interface for the genre. Gone are the menus of old, with a lot of the screen now focusing on interaction. When you highlight over objects, you're given a few options and if you want to interact objects together, you just have to select them from your inventory - it's all very straightforward. The game eases you in rather nicely too, offering a small tutorial to get you used to what's going to be expected of you going forward.
A lot of the puzzles are quite simple, and they will often involve combining objects to find a solution. You will often be able to gather up clues about what exactly you need to do in order to progress and this is a nice touch. Other adventure games in recent times have left you to guess what you have to do and while this might have worked quite some years ago, nowadays it just doesn't seem anywhere near as engaging.
There are also a selection of mini-games scattered throughout to make things a bit more interesting. You won't find them too challenging in some instances, but the difficulty is a little bit inconsistent. Knowing that this isn't going to be everyone's cup of tea, the developers have included the option to skip such experiences, but if you're up the challenge, they can be quite fun every now and then.
Overall, it seems like Captain Morgane and the Golden Turtle will be a nice little adventure game. The graphics have been given a bit of an overhaul, although they're still quite basic, but it works with the nature of the game. It doesn't need to be pushing any boundaries as it's supposed to be a quaint little game to be enjoyed at your own pace. And with it due out on multiple platforms, it does make sense.
It's due for release on the PlayStation 3 (with Move support), PC, Nintendo Wii and Nintendo DS towards the end of the year. If you're a fan of the genre, it may be worth checking out.