E3 2011: Inversion Multiplayer Hands-On Preview

By Shawn Collier on June 27, 2011, 11:14AM EDT
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Earlier this month, we gave our thoughts on Inversion's single-player mode. Today, we're giving our thoughts on the upcoming title's multiplayer which was available to test out at this year's E3. For those who aren't aware Inversion is the latest title from Saber Interactive, who was responsible for 2007's time-manipulation shooter TimeShift. The game is a third-person, cover-based shooter that utilizes the ability to bend gravity to your will. So many will ask, does this ability make the game's multiplayer any different from the other legions of shooters already out on the market? From our time with the game, this may very well be the case.

E3 2011: Inversion Multiplayer Hands-On Preview

Inversion's gravity mechanic works by allowing the player to choose between low and high gravity. Low gravity makes your opponents float in the air and is signaled by a blue blast while high gravity pins your opponents to the ground and is signaled by a red blast. The actions for changing the gravity blasts that shoot out of your "Gravlink" gun is easily switchable by clicking the right analog stick, which is incredibly useful to switch while readjusting your aim. Inversion also supports short-range melee attacks which when tied with a low gravity blast makes for an incredibly satisfying kill as you simultaneously break the "bubble" your opponent is held in and stomps them to the ground.

We did notice a few issues with the gravity mechanics, however. When we entered a low gravity area we couldn't move around weightlessly light one would imagine --- we instead felt like we were floating around aimlessly and the whole experience felt clumsy. With the game still less than a year out this minor issue will likely be resolved as the majority of the rest of the gameplay mechanics are pretty smooth.

E3 2011: Inversion Multiplayer Hands-On Preview (2)

Saber Interactive have been tight-lipped about the different modes that would be available in the final product, but we were able to gleam a few of them from the developers. In addition to the free-for-all deathmatch mode we had the chance to play there will be a team-based version called "Hourglass" that will literally "flip" the stage as either side takes over pre-defined capture points.

Namco Bandai and Saber Interactive's Inversion is quite an interesting title and we're looking forward to seeing how the final game, both its single-player and multiplayer turns out. Look out for the game next Spring on the PS3 and Xbox 360.

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