Halo: Reach Hands-On
- Bungie's farewell to Halo is shaping up to be a glorious swansong. Promising to reclaim the magic of Halo: Combat Evolved, while echoing the grounded narrative of ODST and...
| 9 | The problem with most game series is that over time something goes wrong. Characters could become old or overused, and the mechanics too repetitive and boring. Naturally FPS games have a little more room to change since fans are more open to shifts in game design, but the fact still remains that sooner or later the series will mess up. Even Halo (as a series) has not been immune to this, as ODST was considered to be questionable on a lot of levels. It was my one fear that Halo: Reach would be a failure on some level. That the multiplayer would rapidly stagnate over time, Firefight and Forge World would be a bust. Furthering that or even that the co-op would fail to be fun. It just seemed like there was almost too much happening in a single game that somewhere along the line, something had to go wrong. I went into Reach filled with caution and scepticism, and left it impressed and wholly satisfied. Here's why. » Read the full review |
- Bungie's farewell to Halo is shaping up to be a glorious swansong. Promising to reclaim the magic of Halo: Combat Evolved, while echoing the grounded narrative of ODST and...
- Gamescom, Europe's stop on the major game convention circuit, is just around the corner, kicking off with three press conferences from Microsoft, Electronic Arts and Sony ...
- Microsoft has done an absolutely fantastic job letting consumers know that this year, Natal will launch in some form or another. In fact, most can already guess that this...
- The public Halo: Reach beta currently being held is a strong reminder Bungie’s last Halo game is just around the corner. After ten years working on the series, Bungie h...