Trillion: God of Destruction Review

By Shawn Collier on May 9, 2016

Developer Compile Heart and publisher Idea Factory have been known for their unique games in the past, but in the case of Trillion: God of Destruction, it's easily one of their more unique approaches thus far. Taking place in the underworld (a location that many Disgaea players should find familiar, which is fitting as some of the developers from that series worked on this title), the main character Zeabolos's rule as the supreme overlord is threatened as the mysterious foe Trillion returns after being sealed and not heard of for the last millennia.

Trillion has the nickname "God of Destruction" as he literally is made up of a trillion curses and has a trillion HP. Zeabolos's brother Astaroth heads into battle against Trillion and dies, which leads Zeabolos to avenge his brother in battle and also end up dying in the process. But as luck has it, he's brought back to life by a mysterious woman named Faust who offers him a chance to defeat Trillion in exchange for his soul.

But since his body is still in shambles from the defeat earlier, he needs the help of his vassals to defeat Trillion. There's seven vassals in total, all female, fashioned after the seven deadly sins. But since having them all fight Trillion at the same time would make things too easy and make for a game that ends way too quickly, there's a catch. Trillion surrounds himself with a layer of miasma that is nullified by a ring that Zeabolos created from what remained of his soul, but only one vassal can equip it at a time due to his weakened power. So the player needs to train one vassal at a time properly in an attempt to defeat Trillion, otherwise they'll have to sacrifice the vassal to seal off one of Trillion's body parts to weaken him and hopefully allow the next vassal in line to finish the job.

Once you choose which vassal you want to prepare to fight against Trillion, you'll enter the preparation phase of the game. You are given five "cycles" (essentially seven days) to train your chosen vassal, increasing their stats and equipping them properly for the inevitable fight against Trillion. And if you start the fight against Trillion and decide you need to train a little more, you can retire and get a reduced amount of time to train further if necessary. But constant training isn't always the best thing, as overworking yourself opens up the chance of causing an injury that won't let you train for three days, so it's best to mix things up between training and getting to know the vassal you've chosen.

Outside of the combat preparation, you also get the chance to learn more about her and interact with her on a deeper level to learn about their unique personalities. Surprisingly, considering some of the output that come from Idea Factory in the past, the character in Trillion: God of Destruction are actually quite fleshed out and deviate quite a bit from the superficial "deadly sins" archetypes you'd expect. It plays shockingly well at the heartstrings when you end up having to sacrifice a girl who you got to know on a deeper level and being forced to continue on with that regret.

So once you've properly (or as close as possible to so) trained for your fight against Trillion, it's on to the combat portion of the game. Trillion: God of Destruction is a strategy RPG, although it takes after more action-oriented genres in some aspects. Unlike games where you take one turn and the monsters take another, as you move the monsters move simultaneously. You can move and attack in eight directions, but in order to move diagonally you need to use the shoulder buttons. If you try using the left stick like you'd think it'd work, that brings up the skills menu instead. But oddly the shoulder buttons normally just control the X-axis, as you need to press both shoulder buttons plus the square button simultaneously to control the Y-axis rotation. You get the flow of the controls eventually, but it's incredibly unintuitive to say the least at the outset.

So once you get past the monsters and roadblocks Trillion sends your way and eventually make your way towards him, he stops summoning them and decided to fight you head-on. This is where your training from earlier comes into play, as Trillion's attacks can and will kill you instantly if you didn't prepare ahead of time. But as stated earlier, if you can't defeat him and he gets the better of you, you can always sacrifice your current vassal and try to defeat him with the next one in line.

As far as replayability is concerned, the game's ending depends on a few different factors. The good endings vary depending on which vassal defeats Trillion, whereas the bad ending occurs if nobody defeats Trillion. Upon completion of the game, a New Game+ mode is available which carries over all items, stat boosting experience points and weapon levels, although any damage done to Trillion is reset (i.e. if you got the bad ending, it won't make the next run easier in that regard).

The musical score isn't exceptionally memorable, but it fits well where it's used both in the low-key and high-impact areas such as the fights against Trillion where the more intense guitar-riffed music is played. Like Idea Factory International's other releases, you have your choice between English and Japanese voice tracks. The English voice acting is quite well-done, although there's the occasional sound mixing issue where the publisher has voices too high or too low pitched. If you normally auto-switch to the sub track, you may want to give the dub track here a try as it's worth a listen.

Graphically, it's a vibrant game color-wise, although like some of Compile Heart's other games the renders themselves as somewhat simplistic and the backdrops are re-used more often than I'd prefer them to be. That said, the characters are each exceptionally unique in their own ways, although of course this being a Compile Heart and Idea Factory title, most of the female characters have some degree of fan service applied to them.

Final Thoughts

Like Compile Heart's prior releases, Trillion: God of Destruction is a very unique but flawed strategy RPG. But unlike their other games like Mugen Souls, I really enjoyed my time with the title due to the character and relationship building aspects, even if I fought against the combat mechanics initially. If you were intrigued by this title due to some of the Disgaea developers joining in and were wanting a deep strategy RPG, you'll be disappointed. But if you want a deep simulation/visual novel-hybrid with some minor strategy RPG mechanics intertwined, you'll find a rewarding niche title here.

The characterization for the female vassals is much deeper than one would expect based off the character design.
The game does a good job of making you feel bad when you end up having to sacrifice a vassal to continue on the fight against Trillion.
There's a New Game+ option for those wanting to experience the remaining endings.
The controls can be a bit unwieldy initially for most players.
Like some of Compile Heart and Idea Factory's prior titles, the female characters do tend to err on the fan service end of the spectrum to a degree.
The sound mixing for the English dub could have used a bit more care.
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