Armored Core 5 Review

Armored Core 5 Review

Following a plethora of Armored Core releases on the PlayStation 2 and towards the start of this console generation, Namco Bandai decided it was time for some reflection. They gave From Software a break and let them focus on other things, effectively putting the franchise on pause. It meant that aside from Armored Core: For Answer, it's been six years since the last major installment in the franchise and with Armored Core V now releasing, the team behind the game are hoping they can bring it back with a bang.

The story doesn't deviate from the typical formula, with there being a mission based structure. It also means that if you don't want to, you don't even have to do the story, as there are plenty of other missions for you to undertake.

It's not going to be a narrative campaign that keeps you on the edge of your seat, but the personalities are pretty good. As you play through the game you'll learn more about the resistance activities and the true motivations behind what's going on - standard fare really. But it's the characters you interact with that help it to continue on without being too monotonous and far-fetched.

Outside of the story-based missions, or the "Order" missions, you'll spend quite a lot of your time customising your Armored Core. This is where a lot of the differences will also be seen as there are now three different types of damage: KE, CE and TE. These translate to Kinect, Chemical and Thermal.

As you cycle through the different armaments available, you'll notice that each has a different form of damage. You'll also notice that your defensive options allow you to protect against the same three damage types. It adds a new level of strategy to the gameplay, as you'll need to make sure you're properly defended, and that you have a nice array of weaponry to deal with any situation you find yourself in.

In terms of the individual AC parts, these have also gained importance. The head unit is now responsible for controlling attributes such as weapon accuracy and movement speed, while the legs also help with movement speed, damage resistance and load capacity. One of the main problems here is actually being able to find what you want. The menu system could be a lot easier to navigate and use, and it's a real failing.


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