Army Corps of Hell Review

Army Corps of Hell Review

Army Corps of Hell is a rather odd little beast. It stands out amongst the PlayStation Vita launch line-up due to its name alone, but also because it's one of the new games that isn't from an established franchise. Square Enix could have followed suit here with consummate ease, but they chose to push a new brand and that's admirable. And to its credit, Army Corps of Hell does have some good qualities, it just has a few bad ones as well.

As the name of the game suggests, your role in the game is to create the Army Corps of Hell. You see, many eons ago an evil tyrant ruled the world. To his dismay, he was overthrown and tossed into hell by mortals and as a result he seeks revenge.

By completing the game's various chapters, you'll unlock new cutscenes which depict how the tyrant strengthens his army. The initial cutscene shows him manipulating some simple goblins who act as his army (of slaves) throughout the duration of the game. There's very little progression aside from this, so it's difficult to care a great deal about the events that are taking place. Then again, it's not that much of a compelling story concept as it is.

Gameplay revolves around your tyrant and how he controls his minion army. At the start of each chapter, you're able to take a finite amount of goblins along for the ride, and it's your job to decide how many you'd like to take, and of which class. As you progress through the game, this number increases up to 100, with you starting off with a much smaller amount.

There are three main types of goblin: soldiers, spearmen and magi. Each of them offers you something different in combat, and how you use them will determine your success during the levels.

Towards the start of the game, this isn't much of an issue. But not long after the first boss, you'll start encountering many different enemy types. And when they start having elemental properties, you can't just rely on brute force any more as you'll be sending your troops to their death. You see, each of the different types can attack in different ways. The soldiers are the most reliable, offering consistent damage by jumping on their foes. Once a certain amount have climbed on, they can them perform a special attack for massive amounts of damage. Spearmen on the other hand, aren't that effective when attacking in this form. Instead, they must charge as a massive collective in a straight line. Magi must also be charged up, but only while standing near the tyrant. However, you need to make sure you give them the right magic type.

Where possible, your minions will look to stay close to you, but you can choose between normal, defensive and quick formations. Defensive makes everyone bunch up, but with a very restricted movement speed, while quick allows all your minions to dash from side to side. In an ironic move, using defensive formations actually allows for maximum damage to be offered out. Soldiers will jump on their targets at maximum speed, and you can only use spearmen to their maximum capacity while they're bunched up.


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