Being a game on the PS Vita most might be worried that there are many convoluted touch screen mechanics added and Liberation has these, but ranging from the good, to the forgettable. You will not be surprised by the complete lack of forced touch screen mechanics, since there in normally a buttoned substitution offered, but every now something will remind you about those touch screens. Still the game does take a certain liberty with the accelerometer and this ends up leading to the most infuriating puzzle in the game for all the wrong reasons.
On the other side of things, the combat ends up getting more hits than misses. Liberation brings the new combat system over and gets the actions and executions down. However, countering now is needlessly complicated. Most times you can barely tell if your counter was successful and it ends up with you massing your way out of most fights. Thankfully the need to have large fights is decreased greatly compared to past games.
The same goes for assassinations as instead of most missions in the game focusing on killing a certain target, you take on a different variety of missions. This is not a bad thing since the different personas offer many new options as to how to approach a mission. Sadly there are some missions that limit you to having to stick to a single persona and this really limits what could’ve been a chance for more creative problem solving.
Along with following the same gameplay as the current console generation, the visuals do the best they can to replicate that to a lesser effect. While the graphics are by no means ugly, the characters end up looking wooden and lifeless in most cutscenes. Still the large environments are beautifully brought to life on this handheld experience. The animations offered also keep up with the quality the series is known for and changes in each persona which is a nice touch.
Still being such a large open world game there is bound to be a few bugs and Liberation is guilty of quite a few. These can range from small issues like getting caught on platforms as you are running around the city to larger problems that can infuriate you. Issues such as having a sound loop throughout the entire game until you lose every last bit of patience left in your body.
There is a lot to keep you busy in Liberation with story missions, side quests, collectables, trophies, and new places to discover. The single player really delivers when it comes to a good portable experience on handheld. Then there is the utterly useless multiplayer that will confuse many. It ends up being nothing more than a mini-game that feels more like a bad Facebook game. Anyone who expects any sort of fun from this should stay far, far away!
Assassin’s Creed III: Liberation ends up being a solid experience for a handheld and for once, it will keep fans of the series entertained on the go. Even if you aren’t the biggest fan of the Assassin’s Creed games, Liberation will offer an experience on the Vita that has more than 20 hours of content to enjoy. Even with all of its shortcoming with its story, the gameplay really saves Liberation and shows that there is a lot of potential to be had in future handheld titles for the series.
|» Running around New Orleans|
|» Truly unique assassin|
|» The idea of personas|
|» Story disappoints in most areas|
|» Forced to use a certain personas|
|» Wasting time on multiplayer|