Assassin's Creed: Revelation's Review

Assassin's Creed: Revelation's Review

When Assassin's Creed: Revelations was announced, it was greeted with mixed emotions. The previous game left us on a huge cliff-hanger, the perfect platform for the next major event to take place within the universe. Instead, fans were greeted with the news of another tale for our aging dark hero, Ezio Auditore. Despite this, it didn't drown anticipation. On the contrary, this is Assassin's Creed, the franchise that achieves the unachievable in its quest to re-write the past and the future. On reflection, this is one piece of history that Ubisoft may wish they could also re-write.

Following on from the shocking events that transpired in Assassin's Creed: Brotherhood, we're informed that Desmond's mind has started to collapse. The bleeding effect has become too intense and he's no longer in control. In other words, he's entered into a coma. This is where the mysterious Subject 16 enters the fray, inside the Animus' Safe Mode. He's been talked about in previous games and even appears briefly in Assassin's Creed: Brotherhood, but Revelations sees him get some prolonged face time.

Knowing that he is stuck inside the Animus forever, Subject 16 makes it his duty to help Desmond piece his mind back together so that he doesn't suffer the same fate. He informs Desmond that the only way this can be achieved is to see the tales of both Altair and Ezio through to their ends.

This time around, the historical story follows Ezio's quest to Constantinople as he looks to find the keys to unlock Altair's library. As seems to be the case in previous Assassin's Creed titles, the historical story within the game takes some time to get going. But in Revelations it feels like it takes far too long. It's not until the later Memory Sequences that things start to kick off, allowing the story to really engross you.

In previous games, there was also the real-world story that was taking place at the same time. This was expanded upon in Brotherhood through some brilliant storytelling, but it's almost non-existent in Revelations. Its omission is a disappointment that can't be understated. How the developers dealt with the end of Brotherhood is also something that should be admonished - it's terrible. Instead of letting us see the consequences of the event, we're told snippets of information through what Desmond can hear while in his coma. It takes all of the drama away from the severity of the situation and it's as if Lucy never existed.

Part of what made Assassin's Creed titles so special was the unique story they contained - the divide between historical and present events. With this gone, it feels far too shallow. Gone is the tension, gone is any care for the underlying plot and gone is the dramatic conclusion. It feels as though the humbling and emotional end of Altair and Ezio was for nothing. Instead of being excited to find out what happens next, it just leaves a hollow feeling - they deserved more.


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