Awesomenauts Review

Awesomenauts Review

Although the DotA concept isn't all that new any more, since the arrival of League of Legends it has become much more mainstream. As such, there are plenty of games out there that have been developed to try and capitalise, but while Awesomenauts is one of those games, it does it in a completely different way. And to its credit, it shows a great deal of originality despite its core being nothing groundbreaking.

There's a story there, but it's not meant to be an integral part of the experience. There's some galactic war going on and the Awesomenauts have been recruited to try and take out drills. It just so happens though, that the opposition forces have also recruited their own guys. This, presents a tug of war.

Each of the drills is protected by massive turrets which must be destroyed first before the drill can be taken out of commission. There is also a relentless supply of minions charging head-long from your base into the opposition's quarter - sound familiar? The catch is that unlike many other MOBA games, Awesomenauts is a 2D experience.

It actually makes the experience a lot more tactical, because there's a lot less room to play around with.

When you start off, you only have a small array of characters to choose from, but even when you're a higher level there's still only a handful present. It's a bit disappointing, but there's still a good selection of play styles represented. You've got a stealth champion, a tank, a pusher and a full-blown carry. And finding one that suits you is half the battle.

The other half is getting around the match-making system. 3 vs 3 is the name of the game in Awesomenauts, which means that if you have one dud player, you can easily lose. And right now, that happens all too frequently. Each map typically has two lanes, one long and one short. Although there is a tutorial, players not familiar with the game concept are just thrown in the deep-end, much to the distain of their teammates.

There will be matches where your teammates loiter around protecting turrets in the inner circle, despite the outer ones still being around. There will also be other matches where no matter what you do, everyone just ends up in the same lane all the time. If the other team has half a clue, these scenarios present an easy victory and you can end up on a massive losing streak just because people don't have a clue what they're doing.


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