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Battlefield 3 Review

Battlefield 3 Review

Imagine this – you're 500 feet off the desert ground, the roaring engines and whirls of a transport heli renders the kickback of small arms fire barely audible as rounds are fired out the side at an enemy chopper chasing slightly below in a futile attempt to distract the pilot with suppressive fire; lock-on warnings blaring under the breath of rotors when suddenly an allied jet collides with the enemy chopper at high speeds, sending the two aircraft spiralling down in pillars of fire with debris flying in all directions.

Now this, you're in the kitchen watching the pizza you bought from the super market slowly bake in the oven, you know you're going to enjoy every bite of it, but the wait is as boring and dull as, well, watching pizza bake in the oven for 45 minutes. You'll still eat it if only for the sake of filling that rumbling acid sack of yours and not so much because it's the best pizza you'll ever have, in fact it's probably quite stale.

That's Battlefield 3 in a nutshell. Developer DICE have developed something that, unsurprisingly, delivers ridiculous amounts of diversity, flexibility and depth in regards to the multiplayer. It's what they're good at and it really shows. On the other hand, there's the single player campaign which is like watching a really bad episode from the sixth season of 24, with a plot line that takes itself so seriously it might make you feel regret for being born into this world.

Battlefield 3 (1)

Perhaps that's a bit harsh, but when DICE publicly puts it out there that atmosphere is a key element in the game's story and drawing comparisons with the critically acclaimed The Hurt Locker, you'd think there would be a little less focus on Hollywood drama and more on making a point. It's a story we've all seen before. There are Russians, Iranians and, of course, Americans. Imagination can fill in the rest.

However, that's not entirely why the single player campaign feels so disappointing. It feels more movie than game, with players only ever trudging along for the ride with their hands held tight by the many interrogations and good-cop-bad-cop routines played out in cutscenes – which are beautifully rendered I might add, but does little to add to the experience. The single player campaigns from the Bad Company spinoffs were far more engaging if only because they had a cast of characters that were fun and a story that was more humorous than dead serious.

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