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Call of Duty: Ghosts Review

Call of Duty: Ghosts Review

We can break the Call of Duty game formula down to some pretty simple elements. First you have the blockbuster style single player with huge sets and lots of action, then you have a fast paced multiplayer element that involves rewarding players for successive kills in an arcade style fashion, and finally, a co-op portion that blends together the best of both worlds for friends to try and hold off waves of AI controlled enemies. Those elements are always there, year after year, in some very basic form. The real difference between each new game is in the fine details within each portion of the formula; how players execute a kill, where the missions go in story mode, how in-depth the co-op functions are and so on.

Ghosts is no exception to the rule, following the formula close enough that those looking to make a purchase should already have some idea of what they’re getting into with an almost cursory guess. The offline story will take players into the shoes of Logan, the son of an (apparently) well known military figure and brother to the more stubborn and hot-headed character Hesh. Set a few short years after the Federation (a coalition of current day South American countries) has put a stranglehold on the USA players will travel with both Hesh and Logan as they tour the world fighting against...

Well you’re never really quite sure what you’re fighting against actually. The Federation is most definitely the enemy, but as to why they’re so bent on conquering the United States is something of a mystery. Like the many other Call of Duty campaigns before it, the story suffers from a lack of real solid narrative, but those who are looking for a bit of summer blockbuster action shouldn’t find themselves too disappointed. Gunfights aboard aircraft carriers, in underground arctic bunkers, within coral reefs and around space stations should keep players engaged enough to at least get a good laugh or two between the fairly dry narrative.

Call of Duty’s real bread and butter comes in the form of multiplayer, and it’s in these modes that Infinity Ward’s design really shines. Multiplayer can be broken down into co-op or competitive, and each mode features a slew of options depending on what players are interested in.

For co-op enthusiasts, Squads mode pits players against AI in either an online or offline format, with some sub-modes taking advantage of various AI design. Entering Squads alone enables players to create and fight against opponents that are largely guided other players’ custom load outs, supported by their own team of bots which work off load outs of your own design. Players can set up a match against a specific friend, play alone offline, or challenge a random group online in addition to editing their own custom settings and participating in Squads still nets players experience and levels to work with in multiplayer.

The AI is designed to make intelligent choices depending on what weapon they have on hand, acting and using strategies similar to what a real player would do. In most ways, it works fantastic. Sniper loadouts will take the time to protect their perch while sitting in unconventional areas in an attempt to take out players from afar. SMG and assault rifle bots may not always make the best decisions, but make up for it by actively reacting to players in surprising ways; double backing around corners for an ambush, sliding into cover or objectives after a sprint, or switching weapons to maximize damage.

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