Chime: Super Deluxe Review

Chime: Super Deluxe Review

Many puzzle games exist in the world, but you'll be pushed to find one as dynamic as Chime. It originally appeared on Xbox Live Arcade in early 2010, being then ported to the PC towards the end of the year. It's taken until now though, for the game to arrive on the PlayStation Network. It's sporting some new modes and new songs and even an amended name, Chime: Super Deluxe.

As soon as you boot the game up, you'll notice that Chime exudes a certain sense of tranquillity. The menu music paints a perfect picture of what's to come, a rather relaxing puzzle game that even gives you some creative freedom.

The core experience revolves around Time Mode, where you are in a race against the clock to fill up a specified area with colour. This area changes depending on which song you've chosen and each presents its own unique challenge. To start off with though, you'll just have a very basic rectangular shape, with no awkward edges or spaces.

To fill the area up, you have to place blocks. These blocks must then be combined together to create squares and rectangles, which can be amended on the fly by placing more blocks down. Once you've run out of moves and can't expand it any further, the created object then disappears, and the space it occupied is then coloured in. It's a rather neat system actually, as it makes you think methodically about combinations, while then promoting speed to keep the combination going.

Unless you make a perfect quad, which can be done by forming a shape with no outside pieces, you'll have remnants left over. What this means, is that when the created object disappears, you'll have odd shapes left, which were placed, but couldn't be used to either create or expand the object. In a rather genius move, these actually then have very strong purpose in the overall mechanic. Of course, they can be used to create shapes, but they are directly tied in with your score multiplier.

In order to actively get you thinking, the game makes it very worth your while to use these remnants to create shapes. There's an overall "line" which makes passes across your various pieces, and for each pass this makes, remnants will get weaker and weaker. Eventually they will disappear and when this happens, you lose your entire multiplayer bonus. In a rather harsh move though, the developers made it so that if you lose one remnant, you lose them all. So naturally, the more remnants you have, the more difficult it is to maintain your combo.


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