Dead Rising 2: Case West Review

Dead Rising 2: Case West Review

With the success of Dead Rising 2: Case Zero, it was hardly surprising when Capcom announced that there was a second downloadable title on the way. However, unlike Case Zero which prequels Dead Rising 2, Dead Rising 2: Case West takes place afterwards, as it follows Chuck Greene in his attempt to clear his soiled name. Frank West makes his first appearance since the first game and teams up with Greene to help clear his name by infiltrating a Phenotrans facility. Of course, no Dead Rising game would be complete without its ensemble of zombies who moan, bite, strangle, and vomit all in hopes to make you their next meal.

The game starts where Frank and Chuck first meet. Although the news reports state that Chuck is the cause of the zombie outbreak, Frank chooses to believe in Chuck's innocence and so they head into the Phenotrans facility and are promptly greeted by a bunch of blood thirsty zombies. As the story progresses you learn more about the connections between Phenotrans and the outbreak and even more sinister things the facility has been up to.

Since this is a sequel to Dead Rising 2, in order to fully understand the plotline, you really need to have played the other games beforehand. There are some characters featured that this game gives no information about and expects the player to already know, which is fair enough considering this is a DLC, not a full sequel to the previous game. However, even with this prior knowledge, the game doesn't really have much substance. Aside from the ending, nothing really happens throughout and the few cutscenes there are don't really actually add anything. The inclusion of Frank West is nice though and while it is a bit random, he meshes in well and also helps out quite a bit when fighting through zombie traffic jams.

To those familiar with the series, the gameplay of Case West is almost identical to the previous Dead Rising titles. When fighting without any weapons, Chuck can use either his regular punch attack or by holding the attack button, he can use a special move which will knock over multiple zombies. There also plenty of skills which Chuck can learn as he levels up. These can be used while holding a weapon even though most of them don't require one. Stomping on a fallen zombie's head is just one of the many things you can do. With each successful skill move, you are then able to earn PP which will allow you to level up increasing strength, speed, health, inventory, and give you even more skills to choose from.

With that being said, the fighting in this game still focuses heavily on using weapons and, thankfully, there's always something lying around for you to use in order to bash some drooling zombie's face in. When first starting out your inventory can hold up to about 5 items but this increases as you level up. You can choose from huge selection of weapons that can be anything from a massive novelty syringe to a can of whipped cream. You can even stuff a zombie with a grenade, if you desire, then stand back and watch as their limbs burst and their blood splatters everywhere. For those who like range weapons there are also a few guns to choose from such as a shotgun or a hand gun, but you have to be aware while you are shooting that you don't get snatched from behind.

Also, there are the custom weapons which you are able to combine in a maintenance section which can prove to be quite useful. In this game there are 7 new additions from Dead Rising 2, including the Shocker, which you can make by taking a defibrillator and two trays, or a lighting gun, which can be made with a cattle prod and a pulse rifle. Some of these weapons have two attacks much like the regular weapons and can go from just killing one zombie at a time to killing a whole slew of zombies at once. With the custom weapons, your character will gain much more PP with each zombie kill.