Dishonored Review

Dishonored Review

As we approach the end of this console generation there have been cries from gamers for publishers to release new, fresh properties. The response was that releasing such a property at this time in a console cycle is nothing short of suicide, they would rather produce a string of sequels and safe bets. But while other companies are happy to play it safe, Bethesda has decided that such a mantra is folly. To that end, they tasked Arkane Studios with creating a game worthy of a new intellectual property and thus, Dishonored was born.

As the name suggests, Dishonored is a game that's all about regaining what has been taken from you. You play Corvo Attano, the personal bodyguard of the Empress, in a time of need for the city of Dunwall. A terrible plague has swept across the city and you've been tasked with helping to find a solution. However, before you can even think about it, the Empress of Dunwall is killed, her daughter is kidnapped and by a wicked turn of fate, you're accused of doing both.

Knowing of what took place, a group of rebels help to free you from prison just before your public execution and from here, it's all about re-writing the wrongs that have taken place. The catch, is that you have to do it all from behind the cover of a mask - they must not know who is trying to bring back order to Dunwall.

Rescuing Emily, the Empress' daughter is the overall objective, but there are plenty of tasks to keep you occupied as you strive to achieve this. Things start off quite quickly, your first mission is to take down one of the people who framed you - High Overseer Campbell.

The complexion of the story is good, which is surprising given the mission-based structure that is imposed. However, some of the plot points are rather predictable towards the end of the game and while there's nothing inherently wrong with this, the ending does come across as rather flat as a result.

Things do start off well though, and after you're given your first mission, you're introduced to Samuel. He then becomes your go-to man for getting to and from missions and after you set sail for central Dunwall the fun begins.

Dishonored is a game that's all about choice. From the outset you're warned that how you choose to accomplish your objectives can have a positive or negative effect on the city of Dunwall. Such a system enables the game to strike a nice balance and while the premise isn't that new, it's rare to see an implementation that comes across as smooth.

Going in all guns blazing is the much easier option in theory. After all, you're given plenty of tools to take down scores of guards. And with Corvo's talents, it's not that difficult either. Playing the stealthier option is more tricky - your only option for taking out guards is a small supply of sleep darts and sneak attacks. But that's the beauty of the system. What might be easier early on can become quite the opposite later down the line.


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