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DmC: Devil May Cry Review

DmC: Devil May Cry Review

Despite erring on the safe side with many of their other franchises, Capcom certainly can't be accused of that with Devil May Cry. First, they appointed Ninja Theory as the developer to take this franchise in a new direction. Then they showed off a rather different looking Dante - something which didn't sit well with his legion of fans. Some might have forgiven, or even praised them for caving to the pressure, but to their credit Capcom decided to stick to their guns. By doing so they've not only overseen the creation of a very solid game, but they've also shown a host of other publishers that taking risks can pay off.

From the off, you're exposed to just what sort of character this new Dante. Shrugging off a rather heavy night out, Dante recovers to be rather nonchalant while subduing a rather mean Hunter Demon. This casual, carefree routine continues for a while, but Dante does grow as the plot unfolds - even challenging those who're close to him.

Mundus, the game's main antagonist, also provides a solid impetus to continue. Despite enslaving humanity, Mundas has always worried about the son of Sparda due to his lineage. Due to having a demon and an angel for parents, Dante is a Nephilim, a creature that's far more powerful. This means that while you're gunning for Mundas, he's also gunning for you and it creates a nice balance throughout.

Gameplay has always been Devil May Cry's biggest selling point and with a new developer on board, there were fears that the essence of this franchise would be lost. If you were one of the people who had those fears, set them aside now as the gameplay delivers.

As you would expect, Dante starts off with a rather limited arsenal - his trusty sword and pistols. Even with such a small array of weapons, you're still able to string together some rather special combos and that's the whole appeal of Devil May Cry. Often, you'll have to fight off a few enemies at once, but it's how you micro-manage this, while pulling off awesome combos, that makes it different. And as you traverse further through the game, things become all the most complicated, but also satisfying.

Aside from the default arsenal, Dante's weapons are split into Angel and Demon. There are also multiple variants in these categories, meaning at the end of the game you'll end up with three projectile weapons, two Angel weapons, two Demon weapons and the basic sword. It might seem mind-boggling at first, but these can all be put together in a single combo.

To switch between weapon classes, you need to simply hold the relevant shoulder button. This converts your sword into either a scythe or a massive axe. However, to take things further, you can also use the d-pad to change which weapon will appear when you press a shoulder button. This is also the case for the projectile weapons, such as the pistols, shotgun and grenade launcher.

Ninja Theory were nice enough to include some rather crazy combos during the loading screens, but you'll have tons of fun trying to defeat enemies in creative ways without that. There's even a mode included that was designed for this specific reason, allowing you to practice using the different weapons together. It might take a little while too, especially with the ability to use your weapons as a leash. You can pull enemies towards you, or pull yourself towards the enemies. This helps to elongate combos to no end.

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